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  #1  
Unread 12-11-2018, 04:59 PM
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Default POI Icons

Here is a list of all the POI icons we use.

In the latest Expansion CD Daybreak added 3 new icons.
siteblue
siteorange
lurk (I did change the icon)
But i have no clue what they are supposed to be used for.

If they have no real purpose maybe we could reuse one of them for objects.
Attached Files
File Type: pdf Icon Types.pdf (285.7 KB, 67 views)
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Unread 12-11-2018, 05:19 PM
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Ahh good to know, thx for the pdf.

I wondered if there was anything we could do about the POI icons, because I have 3 main gripes with them:
1 object location and named site use the same symbol. As site is used by daybreak a lot on their sites can't really change that symbol, but maybe we can change the one for location?
If siteblue or siteorange are not used we could reuse those.

They also show both up under the same LOCATION category, which makes finding stuff a bit annoying sometimes.

Id also love 2 dedicated POI icons for in-zone doors (using cave atm, but looks odd for a door) and for markable objects?
While there is no door icon maybe we could use the other one of siteblue or siteorange if they are not used for something special.
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Unread 12-12-2018, 02:27 AM
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I did a check and DB don't use any of the new POI types, i have no clue why the added them.

A little problem is that you have used site blue on 17 POI's.
That is my fault, i forgot to disable that one.
Any reason you used that one?

https://maps.eq2interface.com/poi.ph...&review=Search

Should we use a blue dot for Object instead?

For a door icon why don't you use icon 52 Door?

Or what type of Door are you thinking of ?
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Last edited by jnils : 12-12-2018 at 02:35 AM.
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Unread 12-12-2018, 04:22 AM
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Yeah the zone I used them in is a bit strange, in The Molten Throne: Hate‘s Essences you open up fiery walkways which are displayed on the map as yellow lines and appear to be strings of non targetable POIs, I tried to use blue to contrast with the yellow so you‘d still see the POIS, but the yellow paints over everything not letting you see the POIs anymore, so I can revert them back no problem, they are all object locations so if we do as planned won‘t be yellow anyways.

As for the door. Icon 52 is used as the door of an instance (i.e. you zone into another zone) as opposed to out (icon 44 zone). I was looking for a symbol to denote doors that you unlock within the zone or stay locked in some instances but not others. So like Sigrdrifa had done before, I use cave currently as that is the closest thing we have for that atm.

So if they‘re not used lets use siteblue for location (objects, was id 17) and can we use siteorange for markable objects?

Also what is POI 18 monster for? Epic targets?

Last edited by Pijotre : 12-12-2018 at 04:29 AM. Reason: typos
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Unread 12-12-2018, 05:54 AM
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I don't know how i searched but now the DB POI's showed up, what type should we convert them to, seems to be some type of teleporter.

POI Icon 18 is the old Monster icon for the old map system, should not be used anymore.

I will start adding the 2 new icons soon.
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Unread 12-12-2018, 07:50 AM
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Yeah when you reloaded the -Daybreak- POIs it reverted the Teleporters in Myrist back to siteblue. Not an issue for us though, like you suggested I have replaced the Daybreak POIs with our own (to avoid overwriting when they are reloaded) and gave them the teleporter icon. So we're free to use siteblue and siteorange.
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Unread 12-12-2018, 08:46 AM
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Ah, did not think o that :P
It ok to delete then.
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Unread 12-12-2018, 09:04 AM
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Changed all pois with markable in name or description to use new icon (76)Markable
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Unread 12-12-2018, 11:10 AM
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Awesome there were only 5 which got caught that weren't actual markable objects, so I changed their category and approved the others.

- You still need to add that icon category to the list of possible icons on the website to choose from, in-game its there.

- I also saw that you changed object locations to a big blue icon, those are enormous, any chance of making them smaller? But still better than the standard site icon :P See attachment for reference a part of the Eryslai map.

Overall great, thanks for changing this!

Oh and you might want to call out the change to the icons in the update notes, so people are not too confused :-)
Attached Thumbnails
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Name:	Big blue icons.jpg
Views:	48
Size:	106.4 KB
ID:	8847  

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Unread 12-12-2018, 02:09 PM
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Opps fixed now.
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Unread 12-12-2018, 03:17 PM
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Ok was worried you couldn't fix the size hehe ... will do a relog for checking later ... first I'm going to eat dinner :-)

Yeah looks good now :-)

Last edited by Pijotre : 12-12-2018 at 06:00 PM.
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Unread 12-13-2018, 05:57 AM
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Do you have the right icon on web for location?
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Unread 12-13-2018, 06:12 AM
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In game location uses siteblue (now same size as site and siteorange=markable).
However on the website it uses the small yellow circle icon (much smaller than site).
I prefer siteblue as its in-game
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Unread 12-13-2018, 07:07 AM
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I thought so.

There is an issue with the cache on site.

Here is the blue dot (appears yellow).
https://maps.eq2interface.com/images...e-location.png

Here is a copy of the same file:
https://maps.eq2interface.com/images...-location2.png

Need to check with Dolby how i should do.
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Unread 12-13-2018, 07:10 AM
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Ahh interesting and makes sense. Can you flush the cache?
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Unread 12-13-2018, 08:50 AM
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They are both blue dots for me. Most likely its cached at a CDN near you.

I can login to the CDN provider and tell it to expire the cache on that file. The alternative is to rename the file or add an argument at the end and change the url since the CDN caches via url.
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Unread 12-13-2018, 10:22 AM
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I managed to get it replaced.

Deleted it
Requested it
then added it again.
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Unread 12-13-2018, 02:13 PM
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Ahh the CDN cache, that makes even more sense. Never worked with a website that used a CDN before, cool that it has an option to flush it. And great that both of you got it fixed *thumbsup*

------------------------------

The attachments below have been retroactively added as there was no more space for them in post #20.
Attached Files
File Type: dds icon_is8.dds (85.5 KB, 32 views)
File Type: dds icon_is29.dds (85.5 KB, 34 views)
File Type: dds icon_is31.dds (64.1 KB, 33 views)
File Type: dds icon_ss21.dds (64.1 KB, 33 views)
File Type: dds icon_is64.dds (85.5 KB, 15 views)

Last edited by Pijotre : 01-25-2019 at 03:03 PM.
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Unread 12-13-2018, 02:40 PM
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Here is a list of all POI Icons we have in DB format.
If you like you can update and check the Short and Long descriptions, if needed.

Any suggestions for change of categories is also welcome.
Attached Files
File Type: xml type_table.xml (45.7 KB, 28 views)
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Unread 12-13-2018, 10:13 PM
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I'll see about changes tomorrow, what are the limitations on the changes?
I.e. I guess changing the ID of an icon is proberbly a bad idea? It is
Can we add icons to one of the icon_map*.dds (is one from daybreak one an eq2map custom one)?
icon_eq2map2.dds is the one you should add the icon to.
lon_card_game.dds Found a nice door in here.
Have no good paint program installed so i can't add the door

Length of field sizes (means character limit)?
`longdesc` varchar(85)
`shortdesc` varchar(30)


For now going to make a little list to make things a bit easier to discuss:

Deprecated icons: monster (18), quest (21)

IDs without an icon: 1-16, 19 (Can these be reused?) It ok to reuse them.


Format:
-typename

iconname (id), iconname (id)


--------------------------------------------------


- :
linkdown (58), linkup (59)

- BELL:
harbor (26)

- BOOK;
bookpage (68)

- HOUSE:
guild housing (29), player housing (35), prestige housing (71)

- LOCATION:
location (17), inn (33), bank (34), site (38), respawn (40), outpost (42), building (43), town (45), mailbox (51), tradeskill (56), cave (66), lurk (73), siteorange (74), siteblue (75), markable (76)

- MOBHEROIC:
mobheroic (64)

- MOBNAMED
mobnamed (65)

- MOBSOLO:
mobsolo (63)

- NPC:
npc (20)

- QUESTSHINY:
questshiny (41)

- QUESTSTART:
queststart (60), questnpc (61)

- QUESTUPDATE:
questupdate (62), questupdatenpc (67)

- SHOP:
jeweler (22), tailor (23), furniture (24), shop (25), ammunition (27), tavern (28), scribe (30), armor (31), artisan (32), potions (36), weapons (37), stables (39), provisioner (57), mercenaries (69), reforger (70)

- TRANSPORT:
transport (46), teleporter (47), boat (48), grifftower (49), sokokarpost (50), carpet (54), horse (55)

- ZONE:
zone (44), door (52), overland (53), agonstic dungeon (72)


--------------------------------------------------


First proposals, don't implement yet, lets discuss it first:
Afterwards we'll discuss finer details like changing descriptions.
The suggested icon files can be found in the attachments here and of post #18.


Icons in Yellow can't be renamed, used by DBG, can link them.


Lookingglass links:
linkdown (58)
linkup (59)
no category (9) - New icon if you none of the provided categories fit the purpose of the poi, for easy review by moderators (Either the red circle from icon_eq2map.dds or ? or ! from images/specialelements.dds)

HOUSE:
guild housing (29)
player housing (35)
prestige housing (71)

LOCATION:
plunderable (11) - New icon for plunderable house items in instances (maybe an altered furniture icon with a grabby hand /images/icons/icons_is16.dds + /images/icons/icons_as1.dds).
door (12) - New icon for unlockable doors in instances, (use the new door icon from the images/lon_card_game.dds we added), make sure to rename (52) first from door to dungeon
barrier (14) - New icon for barriers that need to be cleared in instances (maybe an icon of a lock like images/specialelements.dds or jailbars like /images/icons/icons_as11.dds)
object location (17) - Renamed location to object location
inn (33) - Change to bartender (28), then hide it from users and mark it as depreciated
site (38) - Renamed site to discovery location
respawn (40) - Long Desc should include evac point
outpost (42)
building (43) - Rarely used and not sure if it should be used at all
town (45) - Could maybe be removed and replaced by outpost, not much difference anyways
mailbox (51)
cave (66)
lurk (73) - Keep hidden until we know its purpose
siteorange (74) - Keep hidden until we know its purpose
siteblue (75) - Keep hidden until we know its purpose
markable (76)

MOBS: - New category to get rid of NPC, MOBHEROIC, MOBSOLO and MOBNAMED.
monster (18) - After freeing it up, I'd like to reuse this for mobs you can't attack but can/need to interact with as an alternative to npc.
npc (20) - Replaced typename (effectively removing type npc)
mobsolo (63) - Replaced typename (effectively removing type mobsolo)
mobnamed (65) - Replaced typename (effectively removing type mobnamed)
mobheroic (64) - Replaced typename (effectively removing type mobheroic)
mobepic (78) - New icon for non-named epic mobs (use the newly created yellow crossed swords).

QUESTSTART:
queststart (60)
queststartnpc (61) - Renamed questnpc to queststartnpc to keep it in line with the other names and more clarity.

QUESTUPDATE:
questshiny (41) - Replaced typename (effectively removing type questshiny)
questupdate (62)
questupdatenpc (67)
questpage (68) - Renamed bookpage to questpage and replaced typename (effectively removing type book) (fresh icon under /images/icons/icons_is6.dds)

SERVICES: - New Category to split out other services from shops and out of the old npc
broker (13) - New icon for brokers (to keep it similar to banker maybe a platinum coin like /images/icons/icons_is61.dds)
bank (34) - Renamed bank to banker and replaced typename
mercenaries (69) - Replaced typename
reforger (70) - Renamed reforger to reforger mender, replaced typename. Should get a new picture for this icon, as its the same as mercenaries (Suggestion would be an anvil like /images/icons/icons_is64.dds)

SHOP:
jeweler (22) - An icon that can be beeter recognized as jewelry would be nice (better ones in /images/icons/icons_is11.dds, /images/icons/icons_is16.dds and /images/icons/icons_is17.dds)
tailor (23) - A nicer icon would be good (i.e. the dress in /images/icons/icons_is8.dds)
furniture (24) - Maybe rename to carpenter? (fresh chair icon under /images/icons/icons_is16.dds)
shop (25)
ammunition (27) - A nicer icon with a slimmer arrow tip of tail would be good (i.e. /images/icons/icons_is29.dds or /images/icons/icons_is31.dds)
tavern (28) - Renamed tavern to bartender as thats their in-game title
scribe (30)
armor (31) - Renamed armor to armorer
potions (36) - Renamed potions to alchemist
weapons (37) - Renamed weapons to weaponsmith
stables (39)
provisioner (57)

TRADESKILL: - Maybe rename to ARTISAN
artisan (32) - Replaced typename to this new typename
tradeskill (56) - Replaced typename to this new typename

TRANSPORT:
vertical climb (10) - New icon for climbable walls, lifts, ladders etc (maybe a ladder icon would be good, but I can't find one.)
druid ring (15) - New icon for Druid Rings (icon should resemble the call symbol for druids like /images/icons/icons_ss21.dds)
spire (16) - New icon for spires, they currently use the teleporter symbol, but would be nice to distinguish inner zone travel from external (icon should resemble the call symbol for sorcerers like /images/icons/icons_ss21.dds)
stairs (19) - New icon for ramps, stairs etc. (A stairs icon would make sense, but I can't find one.)
harbor (26) - Renamed harbor to bell and replaced typename (effectively removing type bell)
transport (46) - Renamed transport to air transport
teleporter (47)
boat (48)
grifftower (49) - Change to air transport (46), then hide it from users and mark it as depreciated
sokokarpost (50) - Change to air transport (46), then hide it from users and mark it as depreciated
carpet (54) - Change to air transport (46), then hide it from users and mark it as depreciated
horse (55) - Renamed horse to ground transport

ZONE:
zone (44) - Replace with either instanced dungeon (52), overland (53) or public dungeon (77), then hide it from users and mark it as depreciated.
door (52) - Renamed door to instanced dungeon
overland (53)
agonstic dungeon (72)
public dungeon(77) - New icon for public dungeons to distinguish them from instances and overlands (best would be the same arrow icon but with a different color like blue).

Looks good, but a few thinks to consider:
Renaming the "iconname" of icons is not a good idea, as that is the link in the poi files xml.
But to change the descriptions is ok.
If we DO change the name I need to PUSH all the icon xml files for every zone to every user, which means 1000+ files for every user. Else the poi looses its icon link.
Removing icons is not a good idea (like the ones you suggested) as most of them in this case are icon types from Daybreak, the POI importer will not like that as the icon name will be missing.


Ahh thats why the description and the iconname are different for some files, ok while that is seriously messing with my OCD I can see that its a bad idea, because if (see below) its transparent to the user and too much trouble to push all those files again. But which one is the one you see in-game then when choosing a POI category? (See imaged attached) They are all lower case so look like the iconname to me, if thats the case we either have to change the iconname or preferably use the shortdesc on the contribution window in-game too.

You are right, didn't think of that. We can change the names then, think that's the best way to.

------------------------------

As for removing POIs, ok then, can we change the icon ID of the ones to be removed, hide them from the user submission options (both in-game and website) and mark them as depreciated in the xml like monster (18), quest (21)?

Why change the ID?
I don't really see the point in removing icons, the more types the better. Then you see what type of transport there is on map.


There is never more than 1 type of air transport in a zone (i.e. no zone has carpets and griffawns), the icon is the same (wing symbol) which is fine, there is just no need to distinguish between the types ... you name them differently sure but consolidating the types will make it easier for people to choose the correct type and also future proof us, also there are flying discs in Sentinels Fate, you want to add another type for every form of ground or air in-zone transport? I just don't see a reason for it and consolidating them to the 2 actual icons we have makes the maps easy to read (i.e. people know what the horse and wing icons do) and make submitting easier as every type has its own icon. And by change ID I don't mean in the xml file but I mean the currently submitted pois should have their type changed. I.e. move all POIs with the sokokar post type/id to the air transport type/id, then depreciate sokokar post.

Ok,make sense.

------------------------------

As for changing the iconname, again its not a must have (especially given the reasons you gave above), I'd much rather have a change to the in-game submision window showing the shortdesc instead of iconname. It just becomes necessary imho if changing the way the window works is not possible.

It's not possible to use short description in game. But we should not rename the icon. We create a new one and start moving them over in stages. This way the end user won't notice anything. We could move a 100 POIs a day. I can change the importer to set all imported POIs to new, then they wouldn't end up in game until a moderator has reviewed them.

Alright that sounds like a good workaround solution. So, since we create new IDs that means we can also group their IDs a bit together as well, will IDs about 100 break something? If not we should start from 100 up. This also gives me a good opportunity to review and clean up some submissions (in that case 100 a day might even be a but much lol). But before we take this rather drastic step we should make sure we have gotten everything worked out to the last detail of how and what we want the new type_table to be.

The number is not important, their position is determined by the weight. A new icon is assigned a new number automatically, unless I force it. The movement I do in SQL and nothing you have to deal with, unless you want to, like I did with markable.

Well not important no, but good for keeping things organized internally. And while I might not be involved in the move it self (proberbly better, my SQL course in university was more than 5 years ago lol) you said you'd flag them for moderators to approve, this again is what I meant to be a good opportunity to double check the POIs and 100 every day might be tough (but even then takes us a year with all pois lol). Proberbly should make a document for submission structure first (so far I only collected some example cases how to phrase things for consistency). So overall a solid plan, but not something we should rush into.
Attached Files
File Type: dds specialelements.dds (1.00 MB, 35 views)
File Type: dds icon_as1.dds (85.5 KB, 32 views)
File Type: dds icon_is16.dds (85.5 KB, 31 views)
File Type: dds lon_card_game.dds (341.5 KB, 32 views)
File Type: dds icon_as11.dds (64.1 KB, 34 views)
File Type: dds icon_is6.dds (85.5 KB, 33 views)
File Type: dds icon_is61.dds (85.5 KB, 33 views)
File Type: xls type_table.xls (252.0 KB, 19 views)

Last edited by Pijotre : 01-25-2019 at 03:02 PM.
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Unread 12-14-2018, 06:11 AM
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Well since I made the map I just had to relearn gimp and how to use it, the problem is just that the dds plugin I have will break in-game if I use file compression for a new dds, works fine without. But it seems if I import a dds and then reexport it it apparently keeps the format setting intact, need to test this more.

For the Plane of Justice map and the iconmap below I downloaded a free-trial of photoshop to export it, but still trying to make gimp work as the free trial expires in 7 days and I really don't want to spent money on photoshop as gimp covers all that I need.
Attached Files
File Type: dds icon_eq2map2.dds (32.1 KB, 39 views)

Last edited by Pijotre : 12-14-2018 at 06:16 AM.
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Unread 12-14-2018, 06:55 AM
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Sorry, but the quality is to bad.

You got the same problem as when i tried.

The resolution is the same , but file size ony half.
Attached Thumbnails
Click image for larger version

Name:	Sample1.JPG
Views:	38
Size:	11.1 KB
ID:	8861  Click image for larger version

Name:	Sample2.JPG
Views:	38
Size:	11.1 KB
ID:	8862  
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Unread 12-14-2018, 07:18 AM
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Hmm interesting, just for funsies, try this one, its a gimp export without compression (I know maps work with this setting in game, but file sizes are bigger):
Attached Files
File Type: dds icon_eq2map2_no_compression.dds (128.1 KB, 39 views)
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Unread 12-14-2018, 08:20 AM
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That image look good
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Unread 12-14-2018, 08:41 AM
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Pijotre Pijotre is offline
A Griffon
This person is a EQ2Map developer.
 
Join Date: Jan 2006
Server: Crushbone
Posts: 143
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Glad that works, the annyoing thing is though that when you safe files without compression the dds plugin to preview dds files in windows explorer doesn't show a preview but a standard file icon. Not important to players, but still find that a bit annoying.
I hope I conveyed my annoyance through the annoying use of annoying about the annoying implementation of this annoying plugin for gimp, since its an annoyance.
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