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Unread 04-05-2019, 01:35 PM
Sigrdrifa Sigrdrifa is offline
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Join Date: Jan 2006
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Posts: 111
Default Salvage Window

I'd like a slimmed down version of something like the Equipment Infusion window, where you could drag an item into a box in the window, then click a "Salvage All" button, and have it incrementally salvage every identical item in your inventory.

The current process is:
  1. Use Salvage ability
  2. Click item to be salvaged
  3. Click "Enter" to close popup dialog "Are you sure you want to salvage X"
  4. Click "Enter" to close popup dialog "Item Salvaged"
  5. Repeat steps 1-4 until you have salvaged everything
All of us in Chaos Descending are needing zillions of infuser fragments to make infusers, and after crafting 3K handcrafted PoP items and salvaging them one by one, including the two "enter" actions on the popup dialogs, my fingers are tired.

So, my proposed process would ideally be:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window.
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Salvage Window issues an "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Salvage Window issues an "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 4-6 until no more duplicates are found
If the "Enter" actions for the popup dialogs can't be automated, then instead:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Manually hit "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Manually hit "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 3-6 until no more duplicates are found

A similar Transmute Window and Weapons Salvage Window that worked the same way would be spiff.

Last edited by Sigrdrifa : 04-05-2019 at 01:42 PM.
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  #2  
Unread 04-05-2019, 06:01 PM
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Rosyposy Rosyposy is offline
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Join Date: Nov 2015
Server: Everfrost
Posts: 31
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Quote:
Originally Posted by Sigrdrifa View Post
I'd like a slimmed down version of something like the Equipment Infusion window, where you could drag an item into a box in the window, then click a "Salvage All" button, and have it incrementally salvage every identical item in your inventory.

The current process is:
  1. Use Salvage ability
  2. Click item to be salvaged
  3. Click "Enter" to close popup dialog "Are you sure you want to salvage X"
  4. Click "Enter" to close popup dialog "Item Salvaged"
  5. Repeat steps 1-4 until you have salvaged everything
All of us in Chaos Descending are needing zillions of infuser fragments to make infusers, and after crafting 3K handcrafted PoP items and salvaging them one by one, including the two "enter" actions on the popup dialogs, my fingers are tired.

So, my proposed process would ideally be:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window.
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Salvage Window issues an "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Salvage Window issues an "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 4-6 until no more duplicates are found
If the "Enter" actions for the popup dialogs can't be automated, then instead:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Manually hit "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Manually hit "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 3-6 until no more duplicates are found

A similar Transmute Window and Weapons Salvage Window that worked the same way would be spiff.
I like the idea! Any possibility, Darq?
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  #3  
Unread 04-08-2019, 03:22 PM
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Darqwood Darqwood is offline
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Join Date: Aug 2005
Posts: 402
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I agree, it's a good idea. If there are chat commands for salvaging, including the name of the item to be salvaged, then it's possible this can be done. The UI code doesn't give us any way to search through bags for items.


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  #4  
Unread 04-08-2019, 03:52 PM
Sigrdrifa Sigrdrifa is offline
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Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 111
Default

Quote:
Originally Posted by Darqwood View Post
I agree, it's a good idea. If there are chat commands for salvaging, including the name of the item to be salvaged, then it's possible this can be done. The UI code doesn't give us any way to search through bags for items..
How is the search button on the Character window finding items?

An alternative, I guess, is to have a bunch of slots, and drag everything over and have it step through those slots. Bonus if you can pour a backpack into it rather than having to drag each item.
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  #5  
Unread 04-11-2019, 07:08 AM
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Darqwood Darqwood is offline
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Join Date: Aug 2005
Posts: 402
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The UI is only used to pass the find_item search string to the internals of the game, which then spits out the results. The XML code has no visibility into this process unfortunately.

In fact, just creating a functional drag-drop slot requires some wiring back to the game internals, so something like the drag/drop slot on the Macro window would have to be repurposed. The best I can imagine coming up with is drag-dropping an item onto the slot, and then automatically salvaging it or clicking a salvage button. I'll give this a try but I'm only about 1% optimistic that it will work.



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