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04-14-2012, 12:36 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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GU63 UI updates
I'm planning on making a diff pass between Live and Test default UIs Saturday night, to have a test of the UI changes posted Sunday morning. The last pass I did turned up no changes, so if all that's changed is the login screen graphic it'll be easy. As of right now I'm still seeing the "Freeport Reborn" graphic on Test.
The only other thing I may do is remove crit mit from the persona window and bottom bar since that stat's not used anymore.
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04-14-2012, 02:51 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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OK, here's the first test of the GU63 changes based on what's currently on Test.
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04-14-2012, 07:52 PM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Fixed the login screen logo alignment issue.
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04-16-2012, 11:57 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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It looks like the persona window's working right, and the logo fix was confirmed OK. I'll send the 2012041402 zipfile up to Kaldran tonight to put on the updater. None of the changes will break the live game, just make the logo look a bit messy, so timing won't be critical. I figure we'll have until at least noon before the servers are back.
Silat, Kaldran, would you suggest any better timing for sending the updates up?
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04-16-2012, 12:35 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
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Quote:
Originally Posted by tknarr
It looks like the persona window's working right, and the logo fix was confirmed OK. I'll send the 2012041402 zipfile up to Kaldran tonight to put on the updater. None of the changes will break the live game, just make the logo look a bit messy, so timing won't be critical. I figure we'll have until at least noon before the servers are back.
Silat, Kaldran, would you suggest any better timing for sending the updates up?
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Not as far as I'm aware. I always just emailed them to Kaldran a little before the update and then told him if anything would be gamebreaking to be patched in sooner.
Silar
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04-22-2012, 10:04 PM
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A Berserk Golem
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Join Date: Apr 2005
Posts: 57
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Is an update in the works for the broker window not putting the right level in the min level (it puts some text in there) if you are 92 and press the adventurer button?
Another one is the new rares need to be added to rare dropdown on the broker.
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04-23-2012, 02:53 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Quote:
Originally Posted by speedycerv
Is an update in the works for the broker window not putting the right level in the min level (it puts some text in there) if you are 92 and press the adventurer button?
Another one is the new rares need to be added to rare dropdown on the broker.
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For the first, I'll take a look at the code. The second should be pretty easy, no complex XML to deal with. But in both cases they don't really cause anything to break so badly things just don't work, and since I'm looking at a schedule crunch at work with a release coming up I'm likely to put both these under "I'll fix them once I've got free time, unless someone else has gotten to them before me.".
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04-23-2012, 05:45 AM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Looks like this would simply be an edit to _ProfitUI_Market_LevelRanges.txt
adding
<Data min="81" Name="91"/>
<Data min="82" Name="92"/>
before the
</DataSource>
Its probally throwing random text in there because of there being no 91 and 92
can't test it right now with the stupid 24 hour downtime.
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04-23-2012, 02:33 PM
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A Griffon
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Join Date: Mar 2008
Posts: 415
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I've made this change and will test it when I can.
As for the new rares, that should be an easy modification to _ProfitUI_Market_Favorites1.txt. Since Gninja gave Niami all the rares for testing, I can verify the English names when I can get back on Test Copy and look in the bank there. Someone may have harvested them all by now, but not me.
The French and German names will have to be someone else's project.
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04-23-2012, 06:42 PM
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A Griffon
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Join Date: Mar 2008
Posts: 415
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Here's a code snippet showing the lines I added to _ProfitUI_Market_Favorites1.txt for the Tier 10 rares.
Code:
<Data ItemName="..." ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text=" == TIER 10 RARES ==" Tier="0"/>
<Data ItemName="Banyan Root" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Banyan Root" Tier="3"/>
<Data ItemName="Black Star Sapphire" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Black Star Sapphire" Tier="3"/>
<Data ItemName="Bubinga Lumber" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Bubinga Lumber" Tier="3"/>
<Data ItemName="Metallic Reptile Hide" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Metallic Reptile Hide" Tier="3"/>
<Data ItemName="Osmium Cluster" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Osmium Cluster" Tier="3"/>
<Data ItemName="Tungsten Ore" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Tungsten Ore" Tier="3"/>
<Data ItemName="Effulgent Material" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Effulgent Material" Tier="3"/>
<Data ItemName="Effulgent Dust" ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Text="-Effulgent Dust" Tier="3"/>
<Data ItemName="..." ItemEffect=" " ItemType="0" MaxLvl="0" MinLvl="0" SellerName=" " Slot="0" Special="0" Text=" " Tier="0"/>
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04-24-2012, 12:50 AM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Both changes appear to have worked. Proper levels in the broker and tier 10 rares in the search drop downs.
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04-24-2012, 10:09 AM
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A Griffon
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Join Date: Mar 2008
Posts: 415
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Yup. Same here.
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04-24-2012, 10:10 AM
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A Coastal Crab
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Join Date: Sep 2008
Server: Antonia Bayle
Posts: 1
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Broker
I have ran the updater but i dont see anything on the GU63 items on the broker, rares etc any ideas ?
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04-24-2012, 01:28 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
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I just packaged up the cures code and market updates and sent them to Kaldran to stick on the updater when he gets a chance.
Silat
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05-03-2012, 12:06 PM
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A Berserk Golem
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Join Date: Apr 2005
Posts: 57
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Thank you for the rares update. I notice the new arrows still need to be added also to the market favorites, I didn't check, but might also want to add poisons/cure potions on there too.
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05-03-2012, 01:18 PM
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A Griffon
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Join Date: Dec 2006
Server: Guk
Posts: 194
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Is it just me or does the guild achievement list not have a way to scroll?
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GUK Server
<Legion of the White Rose>
Mezzes 90 Coercer
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05-03-2012, 01:19 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
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Quote:
Originally Posted by speedycerv
Thank you for the rares update. I notice the new arrows still need to be added also to the market favorites, I didn't check, but might also want to add poisons/cure potions on there too.
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Feel free to post all the information here and I will see about getting it updated.
Silat
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05-05-2012, 09:10 PM
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A Griffon
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Join Date: Mar 2008
Posts: 415
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I never use the favorites lists, so it doesn't occur to me to think about what gets added in a new tier. I just checked the Favorites list files and 3,4 and 6 need items added as we have new containers, ammo, and status relics that are not included yet. There may well be items I missed in my quick scan
I'll start updating my local copies and posting the new item info here so it can be added to the master files.
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