This might seem like a really silly fluff request, but it's something that annoys me enough to ask for it.
In my Experience mod
(and many more by other developers), I display the Adventure and Tradeskill Vitality percentages as a numerical value. When a character hasn't hit cap, these numbers are displayed just fine and without issue.
When cap is reached, however, things get a little wonky. The Adventure Vitality at level 80 is still shown, displaying "0.0%" as its value, which I like. The Tradeskill Vitality at level 80, though, disappears entirely. When I try to force it to be visible (OnHide event, Visible=True), it displays "100.0%".
My ideal outcome would be for both percentages to be displayed as "0.0%" at all times. I could even live with both numbers being *either* "0.0%" or "100.0%", as long as they're both visible or invisible at the same time (which we can of course override with OnHide or OnShow events).
Does anyone else out there feel my tiny-yet-irksome pain? LOL