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Unread 05-31-2011, 11:30 AM
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A Griffon
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Join Date: Sep 2007
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Default [Live] Game Update: The Children of War - Tuesday, May 31, 2011(1)

“The Children of War”

The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

Delve into Drunder’s:
  • Three new Heroic Dungeons - Spire of Rage - Strategist’s Stronghold - Tower of Tactics
  • Three new x4 Raids - Sullon’s Spire - Tallon’s Stronghold - Vallon’s Tower [Normal and Challenge]
  • One new x2 Raid - Citadel of V’uul
CRYSTAL CAVERNS: COLLAPSE
  • A new Heroic zone aimed to be at easy to moderate difficulty.
  • Ry’gorr Orcs within Eastern Wastes have unearthed a passage leading to the once thought lost Crystal Caverns. Unfortunately the caverns have grown unstable and are at threat of fully collapsing at any moment! As if that weren’t bad enough, Queen Drachnia has found her way up to the upper tunnels and blames the coldain for the collapsing tunnels. Help the coldain rescue their brethren trapped within the caves before you become a permanent fixture among the growing crystals!
PvP UPDATES

Infamy Updates
  • Infamy will now be on a limited ranking system.
  • At the end of each season, the rankings will reset and a new season of hunting will begin with everyone.
  • There will be chat messages with the amount of infamy/fame gained or lost whenever it is gained or lost.
  • There is no multiplier for difference in rank when killing another player for infamy. Killing a hunter gives the same amount no matter what the killer's rank is.
  • Exiles do not gain fame or infamy. They do not cause loss when killing others, nor do they take a share of rewards when assisting others.
PvP Interface Updates
  • Fame/Infamy bar:
    • On a PvP server you can now select the "Show Fame" or "Show Infamy" option on your xp bar to watch your progress up (or down) the fame/infamy charts. You can see how close you are to getting a rank, or losing one and watch it go up and down as it progresses!
PvP Reward Updates
  • There is no more "honorable" or "dishonorable" kills. You no longer need to wait until your victim is done fighting his monster, or wait for them to heal up before attacking them for credit. On the same note, watch your back when adventuring in open zones.
  • You will get no credit for killing, or assisting in killing players who con grey or red to you. Nor will you lose infamy if you are only attacked by red and/or grey conning aggressors. Stick to targets in your level range for best results.
  • You will get no credit for killing trial account players, nor will trial account players cause infamy loss if it is only trial account players who are the aggressors.
  • Only untitled players will get added to the recent list, so you can kill a titled player over and over, until he loses his title then only once per 30 minutes.
  • The rewards for a player kill will be shared evenly among all players who assisted in the kill and all members of all groups those players belong to. NOTE: This could reduce the individual share to 0 and will do so quickly when killing untitled targets. Infamy is awarded based on the rank of the victim, so aim for the highest titled targets you can find for best results.
  • If a player dies, and is in PvP combat, the player will lose infamy, even if the victim dies from falling damage or from an NPC.
  • Note: Large raids killing a single target will get each person 0 infamy since the split is too small with that many killers. And thus, 1v1 fights will yield the largest amount of infamy.
  • Status is awarded like before but split amongst everyone participating.
  • Faction rewards are unchanged.
  • Players still drop between 40% and 70% of the coin on hand and have a 20% chance of dropping a treasured item (if they have one).
PvP Mechanics Updates
  • Passive taunts and detaunts will no longer work in PVP Combat.
  • PVP Potency:
  • This stat will increase your amount of damage, healing, runes etc while engaged in PVP combat.
  • Normal Potency will no longer provide a bonus while engaged in PVP combat.
  • PVP Crit Bonus:
  • This applies instead of normal crit bonus when using hostile abilities or attacks on other players or beneficial abilities while in PVP combat.
  • PVP Multi Attack:
  • This is your chance to get multiple autoattacks on a player, or player pet and does not work on NPCs. Additionally, normal multi attack will no longer work on players or player pets and only on NPCs.
  • PVP Spell Multi Attack:
  • This is your chance to have an attack spell hit a player, or player pet multiple times and does not affect spells cast on NPCs. Additionally, normal spell multi attack will no longer work on players or player pets and only on NPCs.
PvP Mentoring
  • Mentored players can once again fight back if attacked in PVP.
  • AE Auto attack will not hit mentored players or players grouped with mentored players unless you attack them directly.
  • Any enemy player who is mentoring, or grouped with a mentor will show the dragons on his name above his head like a raid monster would. Players using detailed arrows will see a triple up arrow instead of the dragons above player names. Let it serve as a warning because fighting a mentoring player is a difficult fight.
PvP Language
  • You can now select what language your character is speaking on a PVP server and a Battleground server.
  • You can speak common on a PVP server.
  • On a pvp server you can use /shout and /say to communicate with the other team... assuming you are speaking a language they understand.
  • You can now use /say and /shout on a battleground server.
Battlegrounds Updates
  • A new battleground has been added, “The Frozen Tundra”. It includes a new match type called “Vanquish”.
  • There is now a battleground lobby (Champion’s Respite)!
    • In the lobby you can chat, group and/or raid up with other battleground players across all servers and can queue together for battlegrounds.
    • In the lobby you can use the vendors to purchase new battleground gear between matches.
    • When you would like to return to your home server, click the portal object in the middle of the zone or press the exit button in the upper right while you are in the lobby!
    • When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.
    • A portal to the Champion’s Respite can now be found near the Scions of Discord.
  • Potency, Critical Bonus, Multi Attack, Spell Multi Attack and Critical Mitigation will no longer have an effect in Battlegrounds. In all cases in Battlegrounds the PVP versions of these stats will be used.
  • You can now queue for more than one battleground game type at a time.
  • NPCs and PCs on the opposing team in a battleground will have the red outline around their names.
  • Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.
  • You can use guildchat while on a Battlegrounds server.
New Battlegrounds and PvP Armor / Adornments
  • Rewards for this new campaign are in the form of Armor and Adornments.
  • Adornments now include class focus effects and require a blue slot to equip.
  • New armor allows for double blue slots and requires “Velious Discord” faction to acquire.
Battlegrounds / PvP Merchants
Battleground merchants have been summoned away from their previous locations but can be found within the Champion’s Respite. The portals to enter the Champion’s Respite are located in Freeport North, Qeynos Harbor, Halas, Gorowyn, Kelethin and Neriak. The Scions of Discord remain in the world to grant your daily challenges. Open PvP Merchants have moved as well to be near the portals within the starting cities.

RATONGA

The Ratonga have mysteriously begun appearing within the city of Qeynos. This event has been noticed by citizens of Qeynos, and rumors have begun in Freeport. Some of the citizens have begun to speak of the incident.

A new tome has appeared in the inventories of the Sages. Interested readers should seek them out within both Freeport and Qeynos.

GENERAL
  • Fixed an issue with treasure chests so that the current group looting method will be used each time you attempt to loot the chest.
  • Fixed a bug causing items to not correctly sort by price in the broker vendor list.
  • Fixed a bug where /logwhoraid would fail to write the file if the zone name contained a colon.
  • All world containers (forges, looms, workbenches, etc.) should have appropriate associated icons now.
HOUSING
  • Fixed a bug that would sometimes cause Houses in Halas to not correctly server transfer.
  • Players locked out of their homes in Stonestair Byway should once again be able to access them.
USER INTERFACE
  • Raid tagging icons are now displayed in both the Target and Implied Target windows.
  • Your group is now notified whenever you change the tag icon or number on another character.
  • Repeatable quests will no longer be removed from your completed journal if the timer runs out on them.
  • The Character Window should no longer default to Options for new characters.
  • Added Flurry to the Melee stats section of the Character Window.
  • Fixed a few resizing issues with the "Visit Inn Room" window.
  • Some changes were made to the window arranging mode when you F10:
    • Window backgrounds will now display at 80% opacity.
    • Icons on hotkey windows will be visible but locked to allow you to drag the window by clicking anywhere.
    • You can hold the SHIFT key to enable the dragging of icons on the hotbar.
POPULATION / ZONE PROGRESSION
  • Heroic NPCs will no longer give experience, quest credit or loot when attacked by a raid of 7 or more players.
  • NPCs should no longer dance around players when engaged in melee.
  • The raid debuff spells for Velious can be purchased from the Shady Swashbuckler in Nektulos forest once the initial granting quest has been completed in case players lose their debuffs during betrayal.
  • Velious: When an instance is marked as a hot zone there should be a much increased chance of getting fabled from the instance.
Butcherblock
  • The Butcherblock griffin tamers should use the proper racial voice for their greetings.
Chardok
  • The grime crawlers in Chardok should drop grime crawler roe after they are a trivial encounter.
Darklight Woods
  • Merchant Iymstra in Darklight Woods will once again sell basic combat arts and spells.
The Djinn Master Prism
  • The instruments used during the Djinn Master encounter can now be moved at any time during the fight. They start out being able to be moved by right clicking them and once placed in a valid location you can right click to get the move option.
Enchanted Brownie Grotto
  • The faun elder in the Enchanted Brownie Grotto will now reward you for as many barrels of root beer as you care to brew up, you are no longer limited to just one per month.
Estate of Unrest
  • Players who have outleveled the Estate can now complete the zone without having to mentor.
  • It is no longer required to loot the bones from the shards of Garanel to activate the suit of armor in the final boss room. It is still required to kill them.
Everfrost
  • Fixed an issue where the Permafrost door could become unclickable or disappear.
The False Sepulchre
  • Evacuating within the zone now correctly returns the player to the entrance of the dungeon.
Fanged Sea
  • The waves of skeletons and valkyries in the Fanged Sea instance should spawn only once.
Great Divide
  • A new flight master has arrived in the Great Divide to ferry wayward travelers to the mysterious Dragon Ring.
Rivervale
  • You can now fly in Rivervale.
Tombs of Night
  • Requirements to enter the Tombs of Night instances have been removed.
Tower of Frozen Shadow (Raid)
  • Improved performance of all repeatable quests required for entrance into Tserrina’s chamber.
  • Mirror quests should no longer require players to travel to a different floor from where they acquired the quest to complete.
  • Players should now be able to update the “Tower of Frozen Shadow” quest even if they have already started the mirror quest associated with the update.
  • All mirror bosses should now drop two pieces of the appearance gear when killed.
  • Cara Omica should no longer continue to banish players after she has been killed.
Tower of Frozen Shadow: Shadowed Corridors
  • Spectral Librarian Emiida should now drop a primal velium shard when killed.
Tower of Frozen Shadow: Umbral Halls
  • Sergeant Schriber should now drop a primal velium shard when killed.
  • The choir should correctly reset if Dizzina the Lulled’s encounter is not defeated.
  • Cara Omica should no longer continue to summon players after she has been killed.
Tower of Frozen Shadow: Haunt of Syl’Tor
  • Tserrina Syl’Tor should now drop two primal velium shards when killed.
  • If you unlock the chapel door in the Tower of Frozen Shadow and then leave the zone, it should still be unlocked when you return.
Hold of Rime: The Ascent
  • Players should be able to open and close the fortress doors after the shard of Veeshan’s claw has been returned to its rightful place.
Thurgadin
  • Provocateur Bas Darkfrost, of the Thurgadin Defense Force, is paying well for capable agents who have proven themselves to the City of Thurgadin.
Emerald Halls
  • Emerald Halls bosses no longer use AoE charms, making it more friendly to small groups.
  • All random bosses will now spawn within Emerald Halls every time.
Iceshard Keep
  • Rough Citrine and Rough Jaundice Gems should drop much more frequently.

ABILITIES / ALTERNATE ADVANCEMENT

Assassin
  • Excessive Bleeding now reduces health by 2% per bleeding ability regardless of the target's strength.
Berserkers
  • Lost Adrenaline no longer prevents Berserk and no longer cause interrupts.
  • Adrenal Flow can now be modified by potency.
  • Rampaging Blow now has a higher chance to hit, cannot be parried, dodged, blocked or riposted.
  • Bloodlust now also increases agility.
  • Destructive Rage now grants Multi-Attack Chance instead of DPS. The value has been slightly reduced.
  • Open Wounds now also triggers additional damage to targets within 5 meters of the berserker every few seconds.
  • Enhance: Destructive Rage now increases the raid-wide Multi-Attack by 1% per rank, rather than 4% of the base value per rank.
Brawlers
  • Tag Team should be more reliable with the hate swap.
  • Mantis Star no longer reduces stamina and now reduces max health by 0.3% at rank one to 3.3% at rank 10.
Brigand
  • Will to Survive now reduces health by 3% regardless of the target's strength.
  • Debilitating Strikes no longer reduces stamina and now reduces max health by 0.5% at rank 1 and 2.5% at rank 5.
Cleric
  • Ally Revivication now affects Immaculate Revival.
Coercer
  • Enhance: Medusa Gaze now also grants 2% Crit Bonus to Medusa Gaze per rank.
  • Enhance: Ego Shock now also grants 2% Crit Bonus to Ego Shock per rank.
  • Enhance: Shockwave now also grants 1% Crit Bonus to Shock Wave per rank.
Crusader
  • Soulclaim now persists through death.
Conjuror
  • Enhance: Heal Servant now also grants 1% Crit Bonus to Heal Servant per rank.
  • Enhance: Crystal Blast now also grants 1% Crit Bonus to Crystal Blast per rank.
  • Enhance: Ice Storm now also grants 1% Crit Bonus to Ice Storm per rank.
  • Enhance: Earthquake now also grants 1% Crit Bonus to Earthquake per rank.
  • Enhance: Shattered Earth now also grants 1% Crit Bonus to Shattered Earth per rank.
  • Enhance: Petrify now also grants 3% Crit Bonus to Petrify per rank.
Defiler
  • Curseweaving now increases durations by 10%.
  • Enhance: Emergency Warding now also grants 5% Crit Bonus to Eidolic Ward and Purulence per rank.
  • Enhance: Ancestral Avenger now also grants 5% Crit Bonus to Ancestral Avenger per rank.
  • Enhance: Defile now also grants 1% Crit Bonus to Defiler per rank.
  • Enhance: Terror Chant now grants a hate position reduction at rank 5.
  • Abomination no longer reduces stamina and now reduces max health by 0.5% at Apprentice and 1% at Master. With Spirituality, the maximum health reduction is 1.2%.

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