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Unread 02-16-2010, 10:20 AM
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Default [Live] Game Update: Sentinel's Fate - Tuesday, February 16, 2010(1)

FEATURES
Sentinel’s Fate
  • EverQuest II’s sixth expansion, Sentinel’s Fate, is now live! Sentinel’s Fate introduces the fabled lands of Odus, filled with epic quests, magnificent dungeons and limitless content provide the ultimate MMO experience for new players and seasoned veterans alike. Sentinel's Fate presents the next chapter of the EverQuest II legacy which will be written by the passion of players and fueled by the hunger for adventure. Its features include:
    • Achieve your greatest potential with a level cap increase to 90
    • Discover two expansive new overland zones, The Sundered Frontier and Stone Brunt Highlands
    • Battle through 12 epic dungeon additions
    • Experience the legend of Odus through 400 new quests
    • Conquer five new Heritage Quests with valuable new loot
    • Equip over 2,000 new weapons and pieces of armor and items
    • Add all new alternate advancement abilities to your arsenal of powers
    • Defeat hundreds of new dangerous and cunning creatures
The Golden Path
  • Game Update 55 includes a massive number of focused content improvements, collectively known as the Golden Path. The Golden Path will provide a smooth and fun progression for new characters, starting right in the beginner zones, and continuing all the way up through level 80 to lead into the Sentinel's Fate expansion. Dozens of new quests have been added, the population of several zones has been streamlined and numerous item rewards have been created!
  • The Golden Path is organized, but not completely linear. It begins with the newbie quest progressions for several starting zones: Greater Faydark, Darklight Wood and Timorous Deep. It then flows through Butcherblock, including the newly re-leveled dungeon of Kaladim, and on into the Steamfont Mountains. From there, it branches into Sinking Sands, Everfrost and Lavastorm, followed by the Tenebrous Tangle, the Bonemire and the Barren Sky. At high levels it winds through the savage lands of Kunark, and ultimately leads to Odus.
  • The Golden Path includes a great deal of content, and there is even more to come! Enjoy!
nVidia 3D Vision
  • EverQuest II now proudly supports nVidia’s 3D Vision technology. A combination of high-tech wireless glasses and advanced software, 3D Vision automatically transforms hundreds of PC games into full stereoscopic 3D. In addition, view movies and digital photographs in eye popping 3D. For more information, follow this link: http://www.nvidia.com/object/3D_Vision_Main.html
GENERAL
  • The street address and zone name of the house in the broker listing will now longer be jumbled together.
  • The mitigation values for physical, elemental, noxious and arcane should now display properly when inspecting other players.
  • Transmuting now has a new, more subtle visual effect.
  • All instances of "roekilik" should now be correctly spelled as "roekillik".
  • The griffon tamer at Butcherblock dock will now offer travel assistances to both Timorous Deep and Darklight Wood. Sarnak griffon trainer, Erochi Ku’ervs, is taking a leave of absence and will no longer provide griffon ride to Timorous Deep from Butcherblock.
  • Fixed a bug where triggered effects that are modified by AA’s and items would not display the modified effect in green.
  • Tinkered swarm pets are no longer restricted on what level or difficulty of target they can attack. In other words, you may now catapult cows at Anashti Sul if you wish.
  • You can no longer swap out items presented to you in consignment with your own items while crafting.
  • Ammo must now be more than 20 levels lower than the bow level before restricting the bow’s damage.
  • Fixed a crash bug when examining adorned items.
GUILDHALLS
  • You can now purchase a Wizard Portal Hireling in all guildhall layouts! This hireling can be used to travel to any of the wizard spires across Norrath!
  • You can now purchase a Guild Standard Bearer in all guildhall layouts! This hireling will allow you to buy several different guild standards which you can place in instances to give a bonus to everyone in the zone!
ITEMS
  • The Flesh Bound Tome can now be turned into a proper book file that can be placed in a player’s house. Once you complete the quest “The Fleshbound Tome Speaks Again”, examine the item to turn it into a book.
  • Fixed a number of bugs and inconsistencies on tradeskilled jewelry and shields.
  • The Illusionist epic weapon procs have been reduced to one trigger .
  • The Mystic epic “Spirit Tap” is now a 10 minute reuse.
  • The Ranger mythical effect that increases damage based on range has been replaced with a 20% damage increase at all ranges.
  • The Warden power proc now can trigger on any heal spell but can only trigger once per cast.
  • The "Ethereal Dark Beacon" is now removed when the quest "A Hatred Repressed" is completed.
  • The Ebon Mask "missing pages" can now be turned into a proper book file entitled “The Missing Pages of the Sword Heist Journal - Rebound” that can be placed in a player’s house. Once you complete the quest “A Crusade to Faydwer", examine the item to turn it into a book.
  • "The Eye of Ree" is now removed when the quest "A Crusade to Faydwer" is completed.
PVP
  • City PVP merchant items with specific class restrictions have been modified to have the base stats benefit their wearers.
  • RoK and TSO PVP merchant items with specific class restrictions have been modified to have the base stats benefit their wearers.
  • Trigger effects on several of the RoK and TSO accessories and weapons have been modified to be more in line with their intended values.
TRADESKILLS
  • Tradeskill writs now also grant status rewards to exiles.
  • Sages now have recipes for level 80 user books.
  • Cloak recipes and spuncloth hex doll recipes should now work. Quel’ule alchemist recipes now make 10 items at a time.
  • Tradeskilled jewelry and secondary item recipes are now present in jeweler recipe books.
  • Carpenter-crafted stained glass windows should now have improved collision and appearance.
  • Carpenters now have recipes to make paint pots (Kaisha rejoice)
  • Woodworker arrow recipes from the Hua Mein faction now require a dropped component instead of a rare wood.
  • The Far Seas taskmaster desk is once again located on the docks of Thundering Steppes and Nektulos Forest.
  • The Far Seas Supply faction merchant is now selling recipes for tradeskilled armor intended for battlegrounds use.
  • The speed of the Far Seas tradeskill mounts has increased.
  • The limited charges have been removed from the class-specific recipes sold by the Far Seas Supply faction merchant.
  • Tinkering recipes now produce a finished product at all quality levels.
  • Carpenters now have sales containers. Stained glass windows scale slightly larger (Whilhelmina). More paint pots (Cyliena).
  • Jeweler crafted resist jewelry now uses brellium.
  • Transmuting component conversion recipes have been updated.

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Unread 02-16-2010, 01:33 PM
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Click more to read the 2nd half of the patches notes as well
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