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  #1  
Unread 06-26-2021, 06:04 PM
benjcallaghan benjcallaghan is offline
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Default [Map] Vex Thal: Labyrinth of Solace [Raid]

I've finally finished the maps for the first Vex Thal raid zone. Because EQ2 likes to re-use maps and geometry, these maps can also be used for the advanced solo zone, and all versions of the Den of Shadows zone added in the Whispers of Tyranny game update. The following XML includes all applicable dungeons.

This map is quite barebones. Please let me know if colors or textures should be added to the map. I originally envisioned using the in-game floor textures on each map, and then stacking them with transparency so you could see lower floors as you climbed the dungeon.

Code:
<ImageStyle Name="exp17_dun_vex_thal_raid_01_0" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 1)" zonerect="-328, -574, 265, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_1" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 2)" zonerect="-328, -574, 265, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_2" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 3)" zonerect="-328, -574, 265, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_3" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 4)" zonerect="-328, -574, 265, 114" heightmin="130">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_mission_solo_0" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 1)" zonerect="-328, -574, 265, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_1" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 2)" zonerect="-328, -574, 265, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_2" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 3)" zonerect="-328, -574, 265, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_solo" displayname="Vex Thal: Den of Shadows [Solo]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_easy" displayname="Vex Thal: Den of Shadows [Heroic I]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01" displayname="Vex Thal: Den of Shadows [Heroic II]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
Click image for larger version

Name:	map_exp17_dun_vex_thal_0.jpg
Views:	32
Size:	95.4 KB
ID:	9351  Click image for larger version

Name:	map_exp17_dun_vex_thal_1.jpg
Views:	27
Size:	80.0 KB
ID:	9352  Click image for larger version

Name:	map_exp17_dun_vex_thal_2.jpg
Views:	17
Size:	78.4 KB
ID:	9353  Click image for larger version

Name:	map_exp17_dun_vex_thal_3.jpg
Views:	25
Size:	88.0 KB
ID:	9354  
Attached Files
File Type: dds map_exp17_dun_vex_thal_0.dds (108.3 KB, 24 views)
File Type: dds map_exp17_dun_vex_thal_1.dds (108.3 KB, 20 views)
File Type: dds map_exp17_dun_vex_thal_2.dds (108.3 KB, 23 views)
File Type: dds map_exp17_dun_vex_thal_3.dds (108.3 KB, 25 views)
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  #2  
Unread 06-26-2021, 06:06 PM
benjcallaghan benjcallaghan is offline
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I also have hand-written XML files containing the POI for the raid zone. These files have been tested in-game and work well for our raid force. Please add these to the completed map, if possible. If not, I'll upload them through the normal submission channels after the map has gone live.
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  #3  
Unread 06-28-2021, 12:35 AM
jnils's Avatar
jnils jnils is offline
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Default

The maps looks great, but i would prefer if you could add some textures to them.

The stacking idea would be a great feature, but might look odd on the single zones.
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  #4  
Unread 08-19-2021, 10:22 PM
benjcallaghan benjcallaghan is offline
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Here's the polished version of the Vex Thal map. I've also updated the XML to include the solo zone that's only available during the sig line.

Code:
<ImageStyle Name="exp17_dun_vex_thal_raid_01_0" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_1" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_2" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_3" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 4)" zonerect="-331, -578, 267, 114" heightmin="130">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_mission_solo_0" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_1" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_2" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_sig_qst_0" displayname="Vex Thal: Shadow Citadel (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_1" displayname="Vex Thal: Shadow Citadel (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_2" displayname="Vex Thal: Shadow Citadel (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_solo" displayname="Vex Thal: Den of Shadows [Solo]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_easy" displayname="Vex Thal: Den of Shadows [Heroic I]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01" displayname="Vex Thal: Den of Shadows [Heroic II]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
Click image for larger version

Name:	map_exp17_dun_vex_thal_0.jpg
Views:	13
Size:	91.6 KB
ID:	9378  Click image for larger version

Name:	map_exp17_dun_vex_thal_1.jpg
Views:	6
Size:	89.7 KB
ID:	9380  Click image for larger version

Name:	map_exp17_dun_vex_thal_2.jpg
Views:	10
Size:	85.6 KB
ID:	9382  Click image for larger version

Name:	map_exp17_dun_vex_thal_3.jpg
Views:	10
Size:	90.4 KB
ID:	9384  
Attached Files
File Type: dds map_exp17_dun_vex_thal_0.dds (108.3 KB, 8 views)
File Type: dds map_exp17_dun_vex_thal_1.dds (108.3 KB, 8 views)
File Type: dds map_exp17_dun_vex_thal_2.dds (108.3 KB, 8 views)
File Type: dds map_exp17_dun_vex_thal_3.dds (108.3 KB, 8 views)
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  #5  
Unread 08-19-2021, 10:23 PM
benjcallaghan benjcallaghan is offline
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And here's the updated POI sheets. I added a few more teleporters and such to the final levels of the raid.
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  #6  
Unread Today, 01:57 PM
sas0969's Avatar
sas0969 sas0969 is online now
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Default Nice job!

Amazing work Benj, I can't wait to see it uploaded.
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  #7  
Unread Today, 01:59 PM
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sas0969 sas0969 is online now
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Default uploading

It looks like this has been here a couple of months, can I upload these directly to my own maps before it is put into the EQ2 maps updater?
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