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  #26  
Unread 06-17-2006, 01:07 PM
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DBurgdorf DBurgdorf is offline
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Thanks, Zonx. You did a much better job than I would have of explaining why what he's seeing isn't what he *thinks* he's seeing.

-- Darryl
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  #27  
Unread 06-17-2006, 01:08 PM
gm9 gm9 is offline
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Quote:
Originally Posted by Zonx
Show me an example with 4 didgets where the 2nd and 3rd didgets differ by more than 1
Hmm, very good point, I suspect you're probably right and tested in the wrong ranges.
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  #28  
Unread 06-17-2006, 01:40 PM
gm9 gm9 is offline
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Ok, I'm officially an idiot. You're all correct of course. It's rounding the integer and not the decimal.

The progression on the greenest mobs I could find is like this:

24.42
25.44-25.52
27.53-27.74
28.74-29.94
30.94-30.04
31.04-

Strange rounding they are doing. That jump from 25.-27. is not a typo btw.

I hope you got some good entertainment value out of this at least. Sorry for the confusion.
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Last edited by gm9 : 06-17-2006 at 02:14 PM. Reason: added more progession numbers
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  #29  
Unread 12-19-2006, 04:59 AM
Oira Oira is offline
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I use ThorUI habitually.
I am a Japanese.
English does not almost come.
I contribute it by machine translation.

I tried to remodel experience.xml.
top in AExp(123%)
bottom in AFExp(11%)


AExp(123%=1XY%) Y% mask 0%
AFExp(11%=yz%) y Decimal z%


0% mask : z=5~9 is +1Y I do not see it
but yz=9.5~9.9 is +1X
next XP X right value (not GuildXP)

Is not this indication good?

EverQuest II : International : Japanese Forums : 雑談 : ThorUI thread

12-21-2006 file upload
Oira's Experience,based on ThorUI experience

Last edited by Oira : 12-21-2006 at 05:29 PM.
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