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  #76  
Unread 12-11-2005, 05:10 PM
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Here is a screen shot of the inventory window provided by banehavoc. THESE ARE the EQ2UI.Inventory.Inventory.XML FILES NOT mainhud.inventory!!!!!!!!

Left is IN GAME, right is UIBUILDER.

This is what I have been talking about. And YES, I DO have the custom .dds in my correct directory!!!!!!!!!!!

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Last edited by depechenode : 12-12-2005 at 06:19 PM.
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  #77  
Unread 12-11-2005, 11:51 PM
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It worked for me =-/
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  #78  
Unread 12-12-2005, 08:33 AM
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This is what it looks like in ui builder so far, we're still working on the xml and graphics so bear with me, im not done yet,i still have to test.
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  #79  
Unread 12-12-2005, 10:55 AM
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Coming along nicely. Hopefully it won't be too screen-extensive. I love fully custom-made UI's, but sometimes they can take up a bit too much screen space
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  #80  
Unread 12-12-2005, 11:30 AM
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Quote:
Originally Posted by depechenode
Like I said, for some reason, the server or hardcode prevents any use of a custom .dds file for equip backgrounds. I was trying to use a custom .dds for my mainhud.inventory.xml that shows a different graphic for the two charm slots. But again, SOE defaults always seem to so show up.
mainhud.inventory.xml IS NOT the correct file.
eq2ui_inventory_inventory.xml IS the correct file.

Sorry to be blunt but your altering the wrong file.
Use the files i posted you will see what I mean.
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  #81  
Unread 12-12-2005, 11:32 AM
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Draco I will be back on later this evening looks like you are still needing the bag slot icon and the auto inventory frame area ?
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  #82  
Unread 12-12-2005, 05:48 PM
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Yes I would thank you very much , Drum, I agree; i'll make the adjustments later.
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  #83  
Unread 12-12-2005, 06:14 PM
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Quote:
Originally Posted by banehavoc
mainhud.inventory.xml IS NOT the correct file.
eq2ui_inventory_inventory.xml IS the correct file.

Sorry to be blunt but your altering the wrong file.
Use the files i posted you will see what I mean.
I understand you, LISTEN: It does NOT work for me in EITHER window. Mainhud _Inventory.xml OR inventory_inventory.xml

BOTH show the default IN GAME. I do not know what I am doing wrong.

The pics I posted above ARE EQ2UI_INVENTORY_INVENTORY.XML

When I mentioned my mainhud_inventory, i was just refering to what I was trying.

I downloaded YOUR POSTED file and placed it DIRECTLY in my custom mod folder overwriting my custom file (eq2ui.inventory.inventory.xml) and put YOUR custom .dds file in MY custom folders image directory. I got the results I posted ABOVE! Default images not yours.

Last edited by depechenode : 12-12-2005 at 06:18 PM.
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  #84  
Unread 12-12-2005, 08:20 PM
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depech give me your msn and ill walk you through it step-by-step
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  #85  
Unread 12-12-2005, 11:03 PM
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when will we see a beta for this bad boy UI?
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  #86  
Unread 12-13-2005, 01:38 AM
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There is no way of determining a ETA. We are building the graphics from ground up. Draco is coding all the .xml and hes doing it alone so he can only do so much at a time. Best thing I can tell you is just keep watching and hope we can get this done soon. Furthermore I can say this I have all the graphics done. Draco is taking his time to get the frames right so there aren't too many bugs at release.

Draco = Code and Functionality.
Angelbrat = is doing the custom load screens.
Bane = All the graphics.
Bane and Angelbrat , Custom Music.

OK status is :
Draco = Busy but still a ton to do by my estimate 10% done.
Angelbrat = Occasionaly working, 15-20% done.
Bane = 85-90 % done Graphics.

Custom Music = Done 100% Need someplace to hoste these 130MB
These files are taken from EQ1 , EQ2, Lineage 2, Nox Arcana ( Band)
And one neat song I'll let you guys try to guess its origin.
I will try to get these uploaded to Filefront as soon as I can.
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  #87  
Unread 12-13-2005, 08:31 AM
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Yeah, their is no way of estimating when we will have the beta, I have to make every window customized by myself, the first window I did is the inventory, but I still have some problems, might be a bug, but I don't know. I'm still testing my options. Some of the things don't work properly such as the backpack on the left top corner of the titleframe(its not showing up), and the icon frames around the equip_back icons are not working properly. It would be a pleasure if we could get some help, Once I figure out this inventory everything else is will be easier from there.
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  #88  
Unread 12-13-2005, 08:46 AM
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Quote:
Originally Posted by dragowulf
depech give me your msn and ill walk you through it step-by-step

I do not have MSN, nor AOL IM or any type of IM. I feel real ignorant that I can't figure this out.
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  #89  
Unread 12-14-2005, 06:06 PM
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I'm still stuck on the inventory, it's puzzling me to this moment, and I cannot figure it out.
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  #90  
Unread 12-20-2005, 07:24 AM
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Quote:
Originally Posted by depechenode
Like I said, for some reason, the server or hardcode prevents any use of a custom .dds file for equip backgrounds. I was trying to use a custom .dds for my mainhud.inventory.xml that shows a different graphic for the two charm slots. But again, SOE defaults always seem to so show up.
That's not really true.

My ReVERT theme for fetish has a modified equip_back.dds ... Its also like 6months old. Used the default fetish inventory file. Worked just fine.
-----------
I don't understand why you are having problems though. However, I do BELIEVE you. I'm stumped.
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Last edited by dc_roenfanz : 12-20-2005 at 07:33 AM.
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  #91  
Unread 12-20-2005, 08:14 AM
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I will look at your theme. Maybe I am just overlooking something very simple.
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  #92  
Unread 12-28-2005, 01:38 PM
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Well I still can not get a custom equip_back.dds to show ingame. I did however notice, that when I equip a 2 handed item, I DO see the custom background faintly behind the ghosted 2nd weapon slot. If I unequip item, the background goes back to SOE default.

I really want to get my custom equip_back to work when items are NOT equiped.
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  #93  
Unread 12-28-2005, 02:22 PM
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I'd be happy to help out if you guys ever need an extra hand. As for that 130mb file. I may be able to host it, not sure. How would I get it in the first place though?
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  #94  
Unread 12-28-2005, 07:29 PM
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Haha, if you would like, it's hella confusing right now some of the things wont show up and I still am getting pissed off by this dumb inventory problem
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  #95  
Unread 01-31-2006, 10:45 AM
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RE Custom equip backgrounds:

The file reference is hardcoded (as in the art must be in images/equip_back.dds)

The file itself can be edited to insert any custom images you want.

Not possitive but I think the icon effects file is also hardcoded in the same way
icon_transp1.dds.
Controls borders, highlights, etc on interactive icons.
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  #96  
Unread 03-02-2006, 12:11 PM
Scarevok Scarevok is offline
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does anyone still work on this?
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  #97  
Unread 04-18-2006, 01:11 PM
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hope so looks amazin i play now ,wow and eq2 =s and would love to see the same ui so i dont confuse myself lol
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  #98  
Unread 04-18-2006, 01:34 PM
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Actually i dont know what happend to banehavoc but im working on it solo, i need the full UI of WoW, but i cant get it,trying to get someone to give to me
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  #99  
Unread 04-18-2006, 01:43 PM
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I'll reinstall WoW and hit their servers for a full update and upload the WoW UI for you Drago, will be a day or so. I have to find my discs, hehe.
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  #100  
Unread 04-18-2006, 01:54 PM
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That would be great man, thanks

By the way anyone else is welcome to help with this...colaboration.
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