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  #26  
Unread 01-24-2005, 05:17 PM
Tarrax Ironwolf Tarrax Ironwolf is offline
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W00t! Thank Ger!
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  #27  
Unread 01-25-2005, 11:49 PM
Kokichi Kokichi is offline
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What are all of the /show_window commands? I know there's /show_window MainHUD.Character, /show_window Inventory.Bank, and /show_window Inventory.Market...any other ones that are possibly cool to use / useful?
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  #28  
Unread 01-26-2005, 02:30 AM
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Quote:
Originally Posted by Kokichi
What are all of the /show_window commands? I know there's /show_window MainHUD.Character, /show_window Inventory.Bank, and /show_window Inventory.Market...any other ones that are possibly cool to use / useful?
you can see them all by just opening the default ui directory, look at all the xml files.

eq2ui_inventory_html.xml = /show_window Inventory.Html
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  #29  
Unread 01-28-2005, 10:16 AM
Tarrax Ironwolf Tarrax Ironwolf is offline
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Quote:
Originally Posted by ger
/set_language LanguageName

or, "how to torment your friend who's only 1 requisition away from being able to understand what you say in Orcish."
Okay, I tried this and nothing happened...

Just to make sure that I am doing it correctly, is it suppose to be

/set_language LanguageName

or

/set_language Selibisian

I did the bottom way...
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  #30  
Unread 02-10-2005, 06:18 AM
NetSapiens NetSapiens is offline
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Quote:
Originally Posted by throx
If you run the strings utility (from sysinternals.com) on Everquest2.exe you can combine it with the list of commands above (with the magic of "for" and "grep") to find out which ones accept parameters and what format it expects the parameters in:
I know that at least some of these are "wrong"... meaning that some of the ones you have listed as not receiving parameters, in fact do.

example is savehotkeys which takes a file name as parameter, i.e. savehotkeys setup1 will save a file called setup1 which can then be reloaded.
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  #31  
Unread 02-10-2005, 08:55 AM
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Quote:
Originally Posted by Tarrax Ironwolf
Okay, I tried this and nothing happened...

Just to make sure that I am doing it correctly, is it suppose to be

/set_language LanguageName

or

/set_language Selibisian

I did the bottom way...
/set_language Sebilisian

You won't get any message, and it won't look any different to you, but anyone who doesn't have the primer will see you speaking squiggly gibberish.
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  #32  
Unread 02-18-2005, 12:46 AM
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Default new toys

Update!
Heres the new stuff as of 2/17/05
[REMOVED] feigninfo
[REMOVED]setfollowpattern
character_setnote
chat_addtab
chat_attachtab
chat_detachtab
chat_removetab
chat_reordertab
chat_show_time
chat_signifier_auction
chat_signifier_command
chat_signifier_emote
chat_signifier_group
chat_signifier_guild
chat_signifier_raid
chat_signifier_say
chat_signifier_shout
chat_signifier_tell
cl_colors_file
cl_condensed_chat
cl_configuration_file
cl_keymaps_file
cl_logchat
cl_options_file
cl_typetochat
cl_uisettings_file
clearchat
clearchattab
con_version
conv1_autosize
conv1_epic_tweak_x_left
conv1_epic_tweak_x_right
conv1_epic_tweak_y
conv1_heroic_tweak_x_right
conv1_heroic_tweak_y
conv1_heroic_tweakx_left
conv1_level_circle_tweak_x
conv1_level_text_tweak_y
conv1_level_text_tweakx
conv1_margin_x
conv1_margin_y
dynamicdata_generalupdate_min_secse
examineitem_max_recipe_height
examineitem_max_spelldetails_height
examinespell_max_details_height
get_bag_label
get_pet_name
ics_autorange
ics_contextlmb
ics_defaultdistance
ics_defaultpitch1stp
ics_defaultpitch3rdp
ics_ignorelmbformouselook
ics_invertmousewheelzoom
ics_maxcameradistance
ics_maxtimerblockc2m
ics_minattackrange
ics_rightclickcentercamera
ics_saarc
ics_turningspacewhilefreelook
label_bag
load_colors
load_configuration
load_keymaps
load_options
load_uisettings
name_pet
p
pizza
respec
restore_lost_shared
save_colors
save_keymaps
save_options
save_ui_settings
show_level_circle
tc
togglehouseinventory
toggleimpliedtargetwindow
whisper
---


stuff to play with:
save_colors
save_keymaps
save_options
save_ui_settings
cl_configuration_file
cl_keymaps_file
cl_options_file
cl_colors_file
cl_uisettings_file
load_colors
load_configuration
load_keymaps
load_options
load_uisettings

hmmmmmmmm..
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Last edited by insomniac : 02-18-2005 at 12:51 AM.
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  #33  
Unread 02-19-2005, 03:46 PM
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I tink I'm gonna try con_version chat_showtime and restore_lost_shared
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  #34  
Unread 02-20-2005, 08:35 AM
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Itanius Itanius is offline
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/chat_show_time didn't do anything for me. I was hoping for timestamps in the chat windows...
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  #35  
Unread 02-20-2005, 03:01 PM
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Cool stampy stampy!

Quote:
Originally Posted by Itanius
/chat_show_time didn't do anything for me. I was hoping for timestamps in the chat windows...

cause it's /chat_show_time true
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  #36  
Unread 02-20-2005, 03:23 PM
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Oh I forgot to try True after it too....
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  #37  
Unread 03-02-2005, 09:29 PM
Valgon Valgon is offline
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i've been trying to get the /cancel_maintained, /cancel_effect commands to work. dunno which one one will work, they both look promising. i'm trying to make it so i can cancel something like HTL thru a macro. maybe someone can help me on getting the parameters straight?

also lookin for ways to get /equip to work, so i can change my weapons easier. i'd have to put in a pause or have two macros because of the delay of equipping stuff in combat, but it still would be way better than trying to do it manually.
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  #38  
Unread 03-06-2005, 08:33 AM
jimbob120 jimbob120 is offline
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Quote:
Originally Posted by insomniac

cause it's /chat_show_time true
YAY! i have been looking for timestamps for awhile now
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  #39  
Unread 03-08-2005, 03:28 PM
fathercat fathercat is offline
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What does load_uisettings do?

Wondering whether this can be a way of changing from one UI to another?

I would mess with this but at work and cannot
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  #40  
Unread 03-15-2005, 11:57 AM
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Anyone have a guess on the

action_mwq
and
get_mwq commands?
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  #41  
Unread 05-22-2005, 01:49 AM
adorya adorya is offline
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From the officials forums :

http://eqiiforums.station.sony.com/e...essage.id=2272

and

http://eqiiforums.station.sony.com/e...ge.id=2&page=6

Someone found a way to create virtual hotbutton with /alias, and someone found parameters for /inventory and such. After several research try & error, I found also something that look promising in terme of switch item / use item:

/inventory unequip # will remove an item from his slot inventory (numbers I have found are 18 19 for activatable item, 11 for earring, but you can see what number they are by putting a slot in a hotbar, then save the hotbar setting to a file using /savehotkeys directory/filename.dat then edit the file -you can find also the hash code for the spell too)

/use_equipped # activate an item, the slot are the same from above (with 1 is the secondary)

/inventory equip # this one is a bit more tricky because from 1 to 200 the slot are randomly given from bank slot to inventory, and once one number used in a line command it doesnt work anymore for some reason.

/inventory move # # move item hash name to slot

Now the only problem is to find the hash code of the name (link hash code from log didnt work) and a /pause command, it would create a good hotbutton for swapping waypon

There is also some new commands, but I didnt retrieve the complete list yet
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  #42  
Unread 05-22-2005, 02:55 AM
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Quote:
Originally Posted by adorya
From the officials forums :

http://eqiiforums.station.sony.com/e...essage.id=2272

and

http://eqiiforums.station.sony.com/e...ge.id=2&page=6

Someone found a way to create virtual hotbutton with /alias, and someone found parameters for /inventory and such. After several research try & error, I found also something that look promising in terme of switch item / use item:

/inventory unequip # will remove an item from his slot inventory (numbers I have found are 18 19 for activatable item, 11 for earring, but you can see what number they are by putting a slot in a hotbar, then save the hotbar setting to a file using /savehotkeys directory/filename.dat then edit the file -you can find also the hash code for the spell too)

/use_equipped # activate an item, the slot are the same from above (with 1 is the secondary)

/inventory equip # this one is a bit more tricky because from 1 to 200 the slot are randomly given from bank slot to inventory, and once one number used in a line command it doesnt work anymore for some reason.

/inventory move # # move item hash name to slot

Now the only problem is to find the hash code of the name (link hash code from log didnt work) and a /pause command, it would create a good hotbutton for swapping waypon

There is also some new commands, but I didnt retrieve the complete list yet
If you look in UI builder at the Inventory Window, all the slots are numbered EqSlot#. The list:

0=Primary
1=Secondary
2=Head
3=Chest
4=Shoulders
5=Forearms
6=Hands
7=Legs
8=Feet
9=Left Ring
10=Right Ring
11=Earring
12=Neck
13=Left Wrist
14=Right Wrist
15=Range
16=Ammo
17=Waist
18=Activate (left)
19=Activate (right)

Inventory Slots Go from left to right, 0-5
InvSlot6=Overflow

Im pretty sure the Equpments Slots are consistant, not too sure about the inventory slot
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  #43  
Unread 05-22-2005, 08:29 AM
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Quote:
/inventory equip # this one is a bit more tricky because from 1 to 200 the slot are randomly given from bank slot to inventory, and once one number used in a line command it doesnt work anymore for some reason.
The reason this only works 1 time, is that it's a sort of 'index item number' not associated with a particular item.

The maintained spells window works the same way. It's a sort of check that is in place to prevent abuse I believe, or it just happends that it works really well at keeping the index random.

It works like this. For the maintained spells.
the frist time you use a spell it gets an index of 0 or 1, I can't remember, the second time it gets an index of 2, then 3, then 4 etc..
So you would have to have a way to track how many times you have cast 'that particular spell' if you wanted to reference it with a command like /cancel_maintained #
Check my abandoned project post on maintained_spell window.
http://www.eq2interface.com/forums/s...ead.php?t=1928

Anyway, the really ticky part is that all of the index numbers get re-set when you zone.
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Last edited by Kosmos : 05-22-2005 at 08:33 AM.
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  #44  
Unread 06-14-2005, 12:00 PM
Orolain Orolain is offline
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Quote:
Originally Posted by Valgon
i've been trying to get the /cancel_maintained, /cancel_effect commands to work. dunno which one one will work, they both look promising. i'm trying to make it so i can cancel something like HTL thru a macro. maybe someone can help me on getting the parameters straight?

also lookin for ways to get /equip to work, so i can change my weapons easier. i'd have to put in a pause or have two macros because of the delay of equipping stuff in combat, but it still would be way better than trying to do it manually.
How can you put a wait in a macro? I'm just looking for this now, would be nice to have a:

/g Gather to me, Escaping in 10 seconds!
/pause 7
/usea Escape

But I can't seem to find a pause command ><
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  #45  
Unread 06-15-2005, 05:59 AM
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Quote:
Originally Posted by Orolain
How can you put a wait in a macro? I'm just looking for this now, would be nice to have a:

/g Gather to me, Escaping in 10 seconds!
/pause 7
/usea Escape

But I can't seem to find a pause command ><
There isn't one. Pauses are too easily abused to create AFK-play macros.
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  #46  
Unread 06-28-2005, 10:21 PM
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/cl_condensed_chat True

works now :-D

Evil Pet Rock >> why'd you tell them that?
Taleisin << the more who know what commands work the more everyone can benefit from it
Evil Pet Rock >> foolish, have you forgotten your evil ways?
Taleisin << .....?
Evil Pet Rock >> ~smash owner's toe~
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  #47  
Unread 07-03-2005, 07:14 PM
dischordio dischordio is offline
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a: that was me that posted not only the /alias info, but the /equip and /unequip info as well. someone....sheesh =]

Anyhow, re. the hash not working from the log- I though I explained this already, but if not- Im guessing the hash showed up in your log as a negative number? The client is mistaking the hex number for a signed int. rather than unsigned. The easiest way to convert: open your calculator in windows. Make sure scientific mode is enabled. click the dec radio button. input the negative number as it appears in your log. click the hex button, and make sure Dword is selected. this will convert it to hex. Now just click the dec. button again, converting it back to a dec. number, but as an unsigned int this time. Use that number in game, it will work. This is for things like buying from NPC merchants, etc. (/apply_verb 12345 buy from merchant ; buy_from_merchant 12345678 20. I'll leave it to you to work out what I just did. Hint- hail the NPC with your log on to get his ghost ID). With unequiping, however, its just slot numbers. With equiping, its the list number, which is hard to track, as discussed. With trading and selling, you have to get the serial number, which is unavalible without violating the EULA. Same with /info commands- the number depends on your relationship to it. Spell numbers can be obtained simply by dragging the spell to your chat window like an item link, highlight the text, ctrl-X to cut, alt tab to notebook and paste, drop the trailing L (dunno what thats there for). Recipie numbers can be found in the recipe cache- they're a repeating string of 4 bytes, in reverse order, just before the recipe name- just look for a 4 byte string that repeats itself in that area, you'll see it. Convert to dec. to use in-game (again- its REVERSE byte orders- so if you see 12 34 56 78, enter 78563412 in your calculator to get the dec version). (ie /info recipe 1234567890, or /create_from_recipe 1234567890, or /info recipe_product 1234567890, or /info recipe_by_product 1234567890)...

confused? =]
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  #48  
Unread 07-18-2005, 11:53 AM
adorya adorya is offline
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It is nice to know that, it has been always annoying not to have a favorite recipe list (especially for refine type recipes) while tradeskilling, now I can switch from one recipe to another without using the filter window or the recipe list
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  #49  
Unread 10-13-2005, 01:56 PM
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Draakthor Draakthor is offline
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*casts Revive on this thread*

Sat down last night during raid downtime and typed up an updated list of commands, if Insom sees this please replace the original list with it ;)

accept_advancement
accept_reward
accept_trade
acceptinvite
action_mwq
add_mail_copper
add_mail_gold
add_mail_plat
add_mail_silver
add_trade_copper
add_trade_gold
add_trade_item
add_trade_plat
add_trade_silver
adv_choice_request
afk
agree
alarm_restart_sess_dur_alarm
alias
all_purpose_cancel
allowed_sound_variations
amaze
ambient_volume
anon
apologize
applaud
apply_verb
arena
arena_champion_bkg_change_secs
arena_champion_fog_move_secs
arena_champion_statbar_change_rate
arena_map_preview_fade_secs
arena_map_preview_switch_ms
arena_wander_dist
asay
assist
assistme
attention
attune_equip
attune_inv
attuned_inv_b
attuned_inv_g
attuned_inv_r
auction
auction_cancel
auction_character
auction_coin
auction_item
autoattack
bag_close
bag_open
bank_deposit
bank_withdraw
battlecry
beckon
beg
beginchatinput
beginchatreply
beta
bite
bleed
blink
blowkiss
blush
boggle
bonk
bored
bounce
bow
brandish
brb
bubble_fontsize
bug
burp
buy_from_broker
buy_from_merchant
bye
cackle
camera_f
camera_local_pos
camera_position
camera_recenter
camera_vel_ms
camera_velocity
camp
cancel_bank
cancel_broker
cancel_character_station_exchange
cancel_effect
cancel_mail
cancel_maintained
cancel_merchant
cancel_send_mail
cancel_station_exchange
cancel_store
cancel_trade
cannedemote
casting_se_fade_delay_ms
casting_se_fadeout_ms
center
champion_respawn
channellist
character_setnote
chat_addtab
chat_allowduplicatechannels
chat_attachtab
chat_clickthrough
chat_detachtab
chat_fontsize
chat_linkbrackets_ability
chat_linkbrackets_item
chat_linkbrackets_npc
chat_linkbrackets_pc
chat_pagedown
chat_pageup
chat_removetab
chat_reordertab
chat_show_category
chat_show_time
chat_signifier_auction
chat_signifier_command
chat_signifier_emote
chat_signifier_group
chat_signifier_guild
chat_signifier_raid
chat_signifier_say
chat_signifier_shout
chat_signifier_tell
chatbubble_show_bars_dont_show_full
chatbubble_show_bars_npc_encounter
chatbubble_show_bars_pc_group
chatbubble_show_name_npc_encounter
chatbubble_show_name_pc_group
chatbubble_show_npc_bars_mode
chatbubble_show_npc_name_mode
chatbubble_show_pc_bars_mode
chatbubble_show_pc_name_mode
chatbubble_show_self_bars_mode
chatbubble_show_self_name_mode
chatbubble_use_chatcat_color
chatleave
chatwho
cheer
chuckle
cl_allow_ime_name_override
cl_autoplay_allowed
cl_autoplay_char
cl_autoplay_world
cl_bag_title_text
cl_bank_item_tooltips
cl_basepath
cl_benchmark_base
cl_bubblefadeouttime
cl_cachetext
cl_character_search_dir
cl_charactertextureshrink
cl_charversion
cl_chatbubble_cache
cl_colors_file
cl_combatbubble_cache
cl_condensed_chat
cl_configuration_file
cl_confirm_item_attune
cl_confirm_item_destroy
cl_csassist_activity_message_time
cl_csassist_harassment_category_id
cl_dragcoin_pickstack
cl_dragitem_pickstack
cl_drawprim
cl_ec_search_dir
cl_effect_tooltip_description
cl_effect_tooltip_effects
cl_effect_tooltips
cl_enable_9b_fallback
cl_enable_abilityqueue
cl_enable_font_load_alerts
cl_enable_testing_features
cl_equipment_item_tooltips
cl_eqversion
cl_exchange_fade_duration
cl_exchange_progress_duration
cl_exp01_subdir
cl_filter_client_text
cl_force_linear_actor_search
cl_force_sync_loads
cl_fullscreen
cl_guild_bank_item_tooltips
cl_guild_ui_log_status
cl_harassment_chat_line_limit
cl_helptextfile
cl_homepage
cl_hotbar_item_tooltips
cl_hotbar_macro_tooltips
cl_hotbar_spell_tooltip_cost
cl_hotbar_spell_tooltip_description
cl_hotbar_spell_tooltip_duration
cl_hotbar_spell_tooltip_effects
cl_hotbar_spell_tooltip_icon
cl_hotbar_spell_tooltip_reactive_icon
cl_hotbar_spell_tooltip_target
cl_hotbar_spell_tooltip_targettype
cl_hotbar_spell_tooltip_technique
cl_hotbar_spell_tooltip_tier
cl_hotbar_spell_tooltip_time
cl_hotbar_spell_tooltips
cl_icon_lowpower_tint
cl_ignore_flavor_without_voice
cl_input_windows
cl_inventory_item_tooltips
cl_item_tooltip_class
cl_item_tooltip_description
cl_item_tooltip_effects
cl_item_tooltip_slots
cl_keymaps_file
cl_knowledgebase_strip_topic_prefix
cl_language
cl_language_fake
cl_letter_box_amount
cl_letter_box_position
cl_load_ui_resources_timeout
cl_lod_always_visible
cl_lod_always_visible_hide
cl_lod_scale
cl_lod_tridensity
cl_log_crashes
cl_log_loads
cl_log_login_server_processing
cl_log_play_character_reply_msg
cl_logchat
cl_login_server_randomization_enabled
cl_loginserver_initial_connect_ms
cl_loginserver_max_connect_ms
cl_lp_region_suffix
cl_ls_address
cl_maxbubbles
cl_memory_override
cl_min_parental_control_warning
cl_nvidia_perf
cl_options_file
cl_placeholder_base_lods
cl_player_cache_dir
cl_player_cache_log
cl_player_cache_verify_ecd_size
cl_rcs_path
cl_refresh_sync
cl_reserve_max_size
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  #50  
Unread 12-18-2005, 08:24 PM
Macht Macht is offline
A Young Mystail Rat
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 3
Default

Quote:
Originally Posted by Valgon
i've been trying to get the /cancel_maintained, /cancel_effect commands to work. dunno which one one will work, they both look promising. i'm trying to make it so i can cancel something like HTL thru a macro. maybe someone can help me on getting the parameters straight?

also lookin for ways to get /equip to work, so i can change my weapons easier. i'd have to put in a pause or have two macros because of the delay of equipping stuff in combat, but it still would be way better than trying to do it manually.

I think I have figured this one out:

I used Numbers after each command and had success

From left to right is the order in which it will cancell the maintained start with the number 0 - <number of maintained spells you have>
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