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  #1  
Unread 09-11-2009, 03:04 AM
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Default Threat window DynamicData values?

Okay, can anyone enlighten me on this?:

eq2ui_mainhud_threat.xml (default file)

Code:
Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
I've had this small threat window mod in my "work-in-progress" folder, and I was wondering why my one of my values wasn't showing up. Is "/GameData.Implied.SecondaryThreat" not used for anything? why does it exist?
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Unread 09-11-2009, 06:20 AM
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For ProfitUI I used /GameData.ImpliedTarget.SecondaryThreat, one of the users will need to tell you whether that works though, I have no idea.

In other words: probably just a bug in the default window.
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Unread 09-11-2009, 01:42 PM
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Well, that's interesting. I would figure a window with such little would have been fairly easily tested when being created.

I'll have to mess with it more, and get someone in-game to test with me so I can re-load it more often.
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Unread 09-11-2009, 03:20 PM
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I thought Rothgar explained what they all were and when each was applicable and switched to... but I don't recall where that is buried.

Based on the names I would think the first is your hate towards your target; second is the next person's hate towards your target IF you are at 100% hate; your hate towards your target's target; finally the 2nd hated person for your target's target if you're at 100% yourself.

In most cases only the first is applicable. If you're a tank, the second may be more applicable... otherwise the third would be 2nd most likely... the last being rare... since you'd have to be targeting someone who is targeting a mob that is targeting you.
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Unread 09-11-2009, 04:21 PM
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Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"

The above is use IF you have the MOB targed..

The below is used IF you have a group/raid member targeted
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.ImpliedTarget.SecondaryThreat"
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  #6  
Unread 09-11-2009, 04:23 PM
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My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
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Unread 09-11-2009, 04:39 PM
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I'll stick with my bug theory, but just PM Rothgar and find out.
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  #8  
Unread 09-11-2009, 05:16 PM
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Quote:
Originally Posted by Drumstix42 View Post
My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
Copy & Paste is evil!!!
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  #9  
Unread 09-11-2009, 07:13 PM
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Quote:
Originally Posted by Landiin View Post
Copy & Paste is evil!!!
haha, too true. Alright, I'll have to send 'em a PM about it
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Unread 09-11-2009, 11:37 PM
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I did realize the fewer than four gamedata nodes, but as I tried to explain... when he explained it at the time, he made it sound like the gamedata that was sent changed depending on what was targeted. But maybe that was before he made both pairs and only had the one.

----------
I guess I found the post... but having read it again... it just confuses me. I guess if there are four game data nodes, using three doesn't make sense, regardless.
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Unread 10-22-2009, 06:05 PM
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I'm still having troubles with the DynamicData. I don't understand what's going on.

Whenever I have a player targeted who's targeting something I have hate on, it NEVER shows my hate numbers, but it does show the bars...

Weird because the numbers are straight copied from the default window, and just moved.

Any ideas?
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File Type: xml eq2ui_mainhud_threat.xml (4.6 KB, 475 views)
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  #12  
Unread 10-22-2009, 06:21 PM
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Quote:
Originally Posted by Drumstix42 View Post
Any ideas?
Maybe the Target.ThreatShowWindow DD you have on the entire numbers page? No idea how that one works or why it even exists but the name seems to imply that it will be hidden for ImpliedTarget threat.
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  #13  
Unread 10-22-2009, 09:53 PM
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I copied from the default window... I'll have to mess with it more
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  #14  
Unread 11-06-2009, 06:53 PM
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Lol, I think my PackLocations were off. I hadn't really messed with this finally until now.
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Unread 07-21-2010, 07:48 PM
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Is this still bugged? What was the resolution? I never saw any bug reports come in about it.
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Unread 07-21-2010, 11:06 PM
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My problem was just my positioning code for the values.

However, I still had to use /GameData.Target.SecondaryThreat
...instead of ImpliedTarget.

Can't remember if I ever /bug'd it or not


Dunno if it really counts as a bug, but it's the way it's setup in the default UI.
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  #17  
Unread 07-22-2010, 11:26 AM
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I'll look at mine tonight or next raid as I hardly play unless I am raiding any more. but I don't recall it not working.
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  #18  
Unread 07-25-2010, 04:11 AM
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My mod uses the following data, and I haven't noticed any issues.

/GameData.Target.Threat
/GameData.Target.SecondaryThreat
/GameData.ImpliedTarget.Threat
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Unread 07-25-2010, 03:21 PM
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I just figured the two Target data's would be for when your directly targeting a mob and the two Implied data's would be for when you're targeting another player.
Target being the first number, and Secondary being the second number... in both cases.

Makes sense in my head... doesn't mean it's correct
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Unread 07-25-2010, 11:51 PM
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You're correct Drum. Notice the DD for both Secondary Target and Secondary Implied is the same?

IIRC at one point on test there was a separate DD for each, so I imagine the extra object is a holdover from then. Don't think there's any good reason to keep both now, but I haven't seen any reason to dork with it and am not certain if removing it would break anything hardcoded.
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