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  #1  
Unread 10-03-2007, 01:08 PM
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MainHud.DetrimentalEffects

It is the same as SpellEffects except now only good effects will be shown in SpellEffects and only negative effects will be shown in DetrimentalEffects.
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Unread 10-03-2007, 01:18 PM
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I have posted the xml of the new window in my test server compare report.

http://www.eq2interface.com/forums/s...ead.php?t=9291
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Unread 10-03-2007, 04:19 PM
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Outstanding,
Thank you both.

Great idea on having those in their own window btw...
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Unread 10-20-2007, 07:05 PM
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Does this new Detrimental Effects window allow for dymanic data to create countdown timers like the maintained window? I don't know a lot about modding UI files but I know enough to be dangerous

-Phalydne

Last edited by phrancie : 10-20-2007 at 07:12 PM.
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Unread 10-20-2007, 10:02 PM
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Quote:
Originally Posted by phrancie View Post
Does this new Detrimental Effects window allow for dymanic data to create countdown timers like the maintained window? I don't know a lot about modding UI files but I know enough to be dangerous

-Phalydne
No, it is identical to the effects window.
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Unread 10-20-2007, 10:48 PM
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I have a burning question before this goes to the International servers. I updated on the US server to find this window is well behind some of my hotbars. Its a pain to move this window out of its default location so I was wondering if I can edit this file to put it center screen the first time I load and then drag it around. I've played some with XML but so far got more baldness than success :P
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Unread 10-20-2007, 10:57 PM
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Find the Location="X,Y" parameter in the second line of the file. It describes the pixel position relative to a 1024x768 grid.
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Unread 10-21-2007, 12:11 AM
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Quote:
Originally Posted by gm9 View Post
Find the Location="X,Y" parameter in the second line of the file. It describes the pixel position relative to a 1024x768 grid.
Thank you much. I'll do that when we get the patch. Will be nice to use it and abuse it
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