[Live] Update Notes: Tuesday January 5th, 2021 - EQ2Interface
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Unread 01-04-2021, 10:23 PM
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A Griffon
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Join Date: Sep 2007
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Default [Live] Update Notes: Tuesday January 5th, 2021

  • Fixed a bug with Enhance: Dark Heart that prevented Miragul's Dark Heart Summoning from granting hearts.
  • Fixed a bug with Litany of Combat that prevented it from modifying shaman pets.
  • Intrinsic Nature is now a 30 second reuse
  • Player pets and dumbfire pets will now use the players unmodified weapon when calculating auto-attack damage.
  • In-Game Calendar has been updated for 2021!
  • Fixed texture issue where cloaks in the appearance slot would show with white textures.
  • Contained Water Droplet - Collectible item name typo fixed.
  • Scepter of the Bogling Chieftain - Collectible item name typo fixed.
  • Tanned Owlbear Hide Cord - Collectible item name typo fixed.
  • Ichor Coated Cord - Collectible item name typo fixed.
  • Tanned Sonic Hide Cord - Collectible item name typo fixed.
  • Tanned Leech Cord - Collectible item name typo fixed.
  • Etched Electrum Pommel - Collectible item name typo fixed.
  • Bogling Hide Cord - Collectible item name typo fixed.
  • Deadly Insight, Intervention and Power Overwhelming may now only be cast in combat.
  • The weekly raid mission should now properly update regardless if a member of the raid has the mission completed.
  • Nevid should now reliably accept turn ins of the weekly raid missions in all instances of the City of Fordel Midst
  • The Vexing Confrontation mission will now be listed in your mission timers, and expire accordingly.
  • Luclin Landscaping overland weekly mission quotas have been reduced from 5 to 3.
  • Reign of Shadows public quest bosses can no longer be trained all over the moon and back.
  • The PQ in Savage Weald, Wolf in Wolf's Clothing, and all three PQs in Echo Caverns, now drop higher tier rewards to match the other Reign of Shadows overland PQs.
  • Reign of Shadows PQs may now update the Luclin Landscaping overland weekly missions with enough participation.
  • Reign of Shadows PQs should no longer reward Restored Empyreal Quintessence (Blood of Luclin PQ currency).
  • Echo Caverns
    • Bloodletter will now reset if there are no participants nearby.
    • Bloodthirsty needlites will now spawn closer to Bloodletter.
  • Shadeweaver's Thicket
    • Doomshade's damage over time spell, Cold Winds, will be removed from targets when he exits combat, as will his incrementing buff, Deadly Countenance.
    • Doomshade's chilling phantoms are now always visible.
  • The quest "A Bounty is in Order" should now offer rewards for channelers and beastlords.
  • The quest "Spiritual Bedlam" should now offer rewards for channelers and beastlords.
  • The quest "The Vexing Order of Bedlam" should now offer rewards for channelers and beastlords.
  • If you have completed this quest and did not receive the reward please /petition to get them replaced.
  • Marble Seru Tileset: Volume III - "Marble Seru Tileset: Thin Windowed Brick Wall" recipe added.
  • Corrected a state that the researchers could get into where players were unable to complete the finished research item. This applied to Gundeg, Purihni, Erdani, and Fivalt.
  • Fixed Vah Shir audio options
  • Reign of Shadows Overlands
    • Harvesting in the Dark I through VI should now properly update for harvesting in the dark... side of the moon.
  • Reign of Shadows Raid Bosses.
    • Fixed an issue that prevented many Reign of Shadows persistent damage effects (DoT's) from triggering reactive heals or applying to wards.
  • Reign of Shadows Raids
    • For the quests "A Bounty is in Order", "Spiritual Bedlam", and "The Vexing Order of Bedlam" if a player has somehow missed steps previous to a boss being defeated, the boss will now catch the player up in the quest as long as the updates do not involve going and talking to an NPC or killing a previous boss. Any quest updates received by normal progression not involving defeating a boss or talking to an NPC should be optional not required.
    • Corrected an issue that prevented the "adrenaline Rush" spell from properly applying its heal values causing much larger heals than intended.
    • Corrected an issue that prevented buffs gained on killing a player being properly applied
    • Corrected am issue that caused the raid bosses to not properly check how many targets they are engaged with before certain abilities are triggered/applied.
    • Corrected an issue that cause some bosses to not honor their time limits if they have one. (most are 15-20m+)
    • Health for all raid bosses has been recalculated to take into account mitigation changes and the 60% reduced health applied from mitigation changes from previous raid bosses. This should not result in longer encounters than previous. If it does we can adjust them down.
  • City of Fordel Midst
    • Added points of interest for the City of Fordel Midst map
    • The door from Fordel Midst to Echo Caverns should now display both Solo and Heroic dungeons.
  • Echo Caverns
    • The lower ledge in Shattered Chasm is now reachable via a teleporter from the upper ledge in the zone, and vice versa.
    • Lifts in the Upper Quarry should now work as intended.
    • The mushroom in Echo Caverns that leads to the Zelmie caves should display both Zelmie Sortie dungeons.
  • Savage Weald
    • Fixed several harvestable spawn locations
  • Echo Caverns: Fungal Foray [Heroic and Solo]
    • Updated the casting of Umbral Fangs during the encounter with Shadowphage as a prospective fix for zone crashes.
  • Echo Caverns: Fungal Foray [Heroic]
    • Fixed a crash bug during the encounter with Sporefiend Zugu caused by pets whose masters were drunk.
    • You should no longer retain any intoxication when leaving the zone anytime after defeating Sporefiend Zugu.
  • Savage Weald: Backwoods Brawl [Challenge]
    • Pets can now target bosses they previously could not.
    • Patroller Goonpa will cast his curse, Pecking Order, slightly less often.
  • Savage Weald: Chaotic Caverns [Heroic and Solo]
    • The final cracked wall should lose its collision when you leave and return to the same intance.
  • Savage Weald: Chaotic Caverns [Heroic]
    • The recast of Cure Curse will reset when Forblarg the Foul's curse, Pact of Darkness, is successfully cured.
  • Savage Weald: Fort Grim [Heroic and Solo]
    • Chief Gadzuuk's Clumsy Stance debuff will have a chance of disarming your primary weapons instead of unequipping them.
  • Shadeweaver's Thicket: Feral Reserve [Heroic and Solo]
    • Defeating Thraxinae will destroy both web barriers, and they will both remain destroyed after re-entering a saved instance.
  • Shadeweaver's Thicket: Feral Reserve [Heroic]
    • Grizzly glowbeaks now spawn.
  • Shadeweaver's Thicket: Loda Kai Isle [Heroic and Solo]
    • Killmaster Kayzen's hungry highland alphaweavers have updated pathing to help with line of sight issues.
    • Zoning into Loda Kai Isle should no longer place you within aggro radius of the closest Loda Kai.
  • Shadeweaver's Thicket: Loda Kai Isle [Heroic]
    • Killmaster Kazyen prefers to cage enemies that are not his most hated or priests.
    • Killmaster Kayzen will no longer cast barrage while a party member is caged.
    • Taja Verath no longer lists Divine as a weakness through Detect Weakness, as she has always been weak to Disease, per her displayed debuff.
    • Taja Verath will no longer include her most hated enemy as a possible target of Poached, unless there are no others to choose from.
  • Shar Vahl: Siege Break [Heroic and Solo]
    • Certain Shar Vahl guards are no longer targetable.
  • Shar Vahl: Siege Break [Heroic]
    • Fires no longer erupt in inaccessible areas during the fight with An'Kaas Fer'Zethon.
    • Damage caused by Fer'Zethon Aftermath has been reduced.
    • Enforcer Yisith can no longer be damaged when he slinks away into the shadows.
    • You now have a fixed 30 seconds to defeat his summoned akheva and shissar each round.
    • Successfully curing An'Kaas Fer'Zethon's curse, Ire of Fire, will now reset the reuse of Cure Curse.
  • Shar Vahl: Siege Break [Solo]
    • The Shar Vahl Throne can only be plundered in Heroic.
  • Vex Thal: Shadow Citadel [Solo]
    • Fleshless Tongue is no longer a requirement to interact with Aten Ha Ra.
    • Aten Ha Ra should no longer cast Umbral Detonation one after another.
  • Echo Caverns: Expedition Precarious [Raidventure]
    • An unusually large rodent has been spotted near the entrance that can be exterminated to set the lockout on the zone. Pops and Kessi hate rats!
  • Vex Thal: Labyrinth of Solace [Raid]
    • Corrected the entrance requirement message to properly state that you must have a player in your party that has completed stage 1 of the "The Vexing Order of Bedlam" progression quest to gain entrance.

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