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  #1  
Unread 04-06-2007, 01:28 PM
Zoltaroth-SOE Zoltaroth-SOE is offline
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Default Experience Changes Coming Up

Edit: All praise Zonx for pointing this out to me.

I had a chance to take a look at the way you guys put together tenths of a percent for Exp bars, and I'll be honest -- I didn't like it. So I went ahead and changed the following Dynamic Data elements to have NN.N% in the text instead of NN%, so you no longer have to combine it with the last part of the BubblePercent.

Expect to see these release notes in the next GU (or the one after):

* The following Dynamic Data Elements now show 10ths of a percent (so you no longer have to combine it with BubblePercent)

+ Self.ExperienceCurrent
+ Self.TradeskillExperienceCurrent
+ Achievement.ExperienceCurrent
+ Guild.ExperienceFull

Hope this makes life a little easier for you guys, and we no longer end up with 100.5% exp!

~Zolt
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Last edited by Zoltaroth-SOE : 04-06-2007 at 03:30 PM.
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Unread 04-06-2007, 01:47 PM
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Thats great Zoltaroth! Thanks for giving us a heads up on this.
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Unread 04-06-2007, 01:57 PM
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Quote:
Originally Posted by Zoltaroth-SOE
and we no longer end up with 100.5% exp!
Woot
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Unread 04-06-2007, 02:54 PM
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Nice one Zolt Thankies
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Unread 04-06-2007, 03:49 PM
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Quote:
Originally Posted by Zoltaroth-SOE
I didn't like it. So I went ahead and changed the following Dynamic Data elements to have NN.N% in the text....
Thank you, thank you, thank you!

Not only will this make exp bar mods *much* easier to create and edit, but it will finally end the interminable arguments about whether the rounding of the whole numbers was a "fix" or a "bug"!

-- Darryl (Milquetowst)
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Unread 04-07-2007, 12:32 AM
Pyroman Pyroman is offline
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Thank you, THANK YOU! 1 Million "thank you"s

This like friggin EPIC for me over here.
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  #7  
Unread 04-07-2007, 02:02 AM
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Thanks Zonx!

Guess /feedback doesn't work afterall
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Unread 04-07-2007, 08:53 AM
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Thanks! Glad to see SOE still paying a little attention.

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Unread 04-25-2007, 05:18 PM
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Bumping the thread as a reminder to authors that it looks like this has gone live in GU34.
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  #10  
Unread 04-26-2007, 06:51 AM
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Thanks Dolby, in some cases you should rather add a post on the front page explaining to users that they should update their UI's (referring to your post here).

Quote:
Originally Posted by Faetyl View Post
Thanks Zonx!

Guess /feedback doesn't work afterall
QFE.
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Unread 04-26-2007, 05:57 PM
Zoltaroth-SOE Zoltaroth-SOE is offline
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If there are any issues you guys can't solve with the EXP display, or you find a bug please post it here. I will keep an eye on this thread for the next few days.
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  #12  
Unread 04-26-2007, 08:00 PM
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well, that explains why my exp bar looked like an ipaddress...
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  #13  
Unread 04-26-2007, 08:36 PM
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Quote:
Originally Posted by Zoltaroth-SOE View Post
If there are any issues you guys can't solve with the EXP display, or you find a bug please post it here. I will keep an eye on this thread for the next few days.
I know achievement xp never showed tenths data before but...
With the latest update it shows the tenths by default but there isn't data for it therefore it's always displayed as .0%
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Last edited by Faetyl : 04-27-2007 at 04:40 AM.
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  #14  
Unread 04-26-2007, 09:59 PM
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Cool we have tenths back... but is there any chance you could increase the precision to hundreths

Give an inch ask for a mile
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Last edited by Talyns : 04-26-2007 at 10:03 PM.
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  #15  
Unread 04-27-2007, 01:31 AM
gm9 gm9 is offline
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Quote:
Originally Posted by Faetyl View Post
I know achievement xp never showed tenths data before but...
with the latest update it shows the tenths but there isn't data for it therefore it's always displayed as .0%
In the pas the conclusion on that had been that you gain AAXP only in full integers. That's why I did not show the (bubble) tenths before and have now hidden it in my UI.
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  #16  
Unread 04-27-2007, 01:22 PM
Zoltaroth-SOE Zoltaroth-SOE is offline
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Quote:
Originally Posted by gm9 View Post
In the pas the conclusion on that had been that you gain AAXP only in full integers. That's why I did not show the (bubble) tenths before and have now hidden it in my UI.
This is indeed the case. I added it for completeness in case the system ever changes. If it is annoying though, I can revert that one out.
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  #17  
Unread 04-27-2007, 02:20 PM
gm9 gm9 is offline
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I'd much prefer that you keep it in. It's much easier to hide now than it generally is to get a dev like you to put it back in should we ever need it in the future. Thanks for staying around btw.
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