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10-24-2010, 07:47 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Same as the problem above. Left over from when I was troubleshooting. I forgot to revert code after testing. But I do have it fixed and will see about getting it on the updater today or tomorrow.
Silat
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10-24-2010, 03:19 PM
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A Young Mystail Rat
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Join Date: Jun 2008
Server: Antonia Bayle
Posts: 3
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Maintained spells
Hello,
I don't know if anyone else has the same problem, but the maintained spell window won't wrap/columize the spells anylonger.
I have made a small patch for this, and also made the columns tighter.
I might have messed other things up as I don't understand the use of the SpellTimer window nor do I use it.
Last edited by xtravagan : 10-24-2010 at 03:56 PM.
Reason: Updated attachment
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10-24-2010, 03:35 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Yes if you make the maintained portion a volumepage it breaks the spelltimer...that is why I changed it. In the reasonably near future I will have a maintained window that does left/right align, with/without text, top-bottom/bottom-top orientation, and vertical/horizontal. I have started the changes...it is just alot of them. I released the spelltimer version of the maintained window without all the other changes because it was done and I liked it. If you look at the code you will see it is changed alot...and to no real purpose at the moment....because those changes facilitate the other things I want it to do.
Silat
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10-24-2010, 03:59 PM
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A Young Mystail Rat
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Join Date: Jun 2008
Server: Antonia Bayle
Posts: 3
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Quote:
Originally Posted by TalTal
Yes if you make the maintained portion a volumepage it breaks the spelltimer...that is why I changed it. In the reasonably near future I will have a maintained window that does left/right align, with/without text, top-bottom/bottom-top orientation, and vertical/horizontal. I have started the changes...it is just alot of them. I released the spelltimer version of the maintained window without all the other changes because it was done and I liked it. If you look at the code you will see it is changed alot...and to no real purpose at the moment....because those changes facilitate the other things I want it to do.
Silat
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I see, well I have never used the spelltimer window so I don't know how to test it. It was though very annoying not being able to see my maintained spell when they get into the 20 or so range. I used the maintained bar alot as an illy when tracking the mezz (in those rare cases that happens these days).
I also reformated the file a whole lot as it was hard to read.
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10-24-2010, 04:11 PM
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A Young Mystail Rat
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Join Date: Jun 2008
Server: Antonia Bayle
Posts: 3
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Quote:
Originally Posted by xtravagan
I see, well I have never used the spelltimer window so I don't know how to test it. It was though very annoying not being able to see my maintained spell when they get into the 20 or so range. I used the maintained bar alot as an illy when tracking the mezz (in those rare cases that happens these days).
I also reformated the file a whole lot as it was hard to read.
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So I had a look at the SpellTimer window and tried to track a few spells, it seems to work, but I realize that by making the columns tighter I have broken it in that way instead.
The funny part is that if I would have known I could have tracked the mezzes like that instead...
Oh well, I have never edited the UI before first time =). I just noticed there is a UIBuilder, I guess that might be easier than modding the XML.
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10-24-2010, 04:41 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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No...the uibuilder does not like to play nice with all the coding gm9 did to profit. I gave up on it and just modify the xml directly.
Silat
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10-24-2010, 05:00 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by TalTal
No...the uibuilder does not like to play nice with all the coding gm9 did to profit. I gave up on it and just modify the xml directly.
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LMAO, I wrote enough windows that were not UIbuilder compatible (since I did not use it) but the spell timers weren't mine.
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10-24-2010, 05:17 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by gm9
LMAO, I wrote enough windows that were not UIbuilder compatible (since I did not use it) but the spell timers weren't mine.
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I know that lol. I added the spelltimer to profit from modifying drago's code
I was talking about profitui in general. Once I started trying to maintain it I abandoned trying to mess with uibuilder. It does not play nice with the profitui at all.
Silat
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10-25-2010, 01:16 PM
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A Forest Scavenger
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Join Date: Sep 2006
Server: Barren Sky
Posts: 16
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What about resizeable examine window? For dots, spells and items.
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10-25-2010, 02:57 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by Kuja_Leonhart
What about resizeable examine window? For dots, spells and items.
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Here you go.
Silat
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10-25-2010, 04:07 PM
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A Forest Scavenger
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Join Date: Sep 2006
Server: Barren Sky
Posts: 16
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Thanks a lot
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10-26-2010, 10:36 AM
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A Forest Scavenger
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Join Date: Sep 2006
Server: Barren Sky
Posts: 16
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Hm. Text content doesn't resizeable.
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10-26-2010, 12:00 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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I don't know if I can change that. But if I can I will.
Silat
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10-26-2010, 12:05 PM
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A Forest Scavenger
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Join Date: Sep 2006
Server: Barren Sky
Posts: 16
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Have this file, but it's not from ProfitUI.
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11-12-2010, 12:09 PM
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A Coastal Crab
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Join Date: Apr 2007
Server: Butcherblock
Posts: 1
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Where is the Main Menu button(s)?
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11-29-2010, 09:00 PM
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A Brown Bear
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Join Date: Jan 2007
Server: Oasis
Posts: 14
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Fix for title screen
Attached is a fix for the title screen
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