New Gamedata!
<DataSource Name="General">
<DynamicData Name="EarthTime"/>
<DynamicData Name="EarthDate"/>
<DynamicData Name="Time"/>
<DynamicData Name="DayWeek"/>
<DynamicData Name="Day"/>
<DynamicData Name="Month"/>
<DynamicData Name="Year"/>
</DataSource>
The in-game clock just got clockier.
(They didn't change the default themselves, of course.)
EDIT: Bobble sayeth the group portion won't work in this release. You can still plan ahead though. The names for the data tags won't change, right?
<DataSourceContainer description="data about your group. id0 is you." Name="Group">
<DataSource Name="Group_0">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
(REPEAT FOR GROUP MEMBERS 1-5.)
(NOTE that you now have Effect1-4 for yourself now so the priests and mages can easily tell if they need to cure themselves. )
</DataSource>
<DataSource Name="Guild">
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Experience"/>
<DynamicData Name="ExperienceBubble"/>
</DataSource>
Self.
<DynamicData description="Heading of the current player: Text, Rotation" Name="Heading"/> Not implemented on server.
<DynamicData Name="Vitality"/>
<DynamicData Name="TradeskillVitality"/>
spells.
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_1"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_2"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_3"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_4"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_5"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_6"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_7"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_8"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_9"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_10"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_11"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_12"/>
<DataSource description="Data about the current target" Name="Target">
<DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Level"/>
<DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Power"/>
</DataSource>
<DataSource description="Data about the current target" Name="ImpliedTarget">
<DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Level"/>
<DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Power"/>
</DataSource>