Ok im kinda confused then. You are saying with the current version the HUD numbers that are for you characters health and power are fixed? As in when I put them a certain spot then log out and back in the number will be in the same spot that I left them before? I downloaded this mod about 3 weeks ago and they don't do that for me. Are you saying that it should already do this, or that the one your testing now is going to do that? Just want to know if I can expect an update to fix it or if it should be working now and i have other issues.
Ok im kinda confused then. You are saying with the current version the HUD numbers that are for you characters health and power are fixed? As in when I put them a certain spot then log out and back in the number will be in the same spot that I left them before? I downloaded this mod about 3 weeks ago and they don't do that for me. Are you saying that it should already do this, or that the one your testing now is going to do that? Just want to know if I can expect an update to fix it or if it should be working now and i have other issues.
Its impossible. another words, there are no way to save each HUD positions what u want.....
I know I understand u guys want to do this..... But I found no way to save each positions of object when u log in every time..
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eh? they should stay in the place when you log out, are they like hard coded into a spicific loc? can you just remove that loc and then it will save in the ini file.. I believe extremeui has something like the HUDs and its movable/stays put.
For the huds can you add the % display as an addin or another file for those that want % insted of numbers. makes more sense as a healer to look at % than numbers hehe
Is there a way to get in contact with the maker of Extreme UI to find out how to make the HUD stay in place after each log in? I'm not into computers and how you guys make the code. I just really enjoy the mods you all make and would love to find a way to make the HUD stay in place.
I really love this UI. However I would like to know if and when there will be an update for it to resolve the issues pre- and post- LU 19? Would love to continue running this UI but changes need to be made. Thanks for your hard work!
1. I'm in progress, have hard struggle to improve this UI ASAP(See attached screenshot). I tried to upload updated ver before LU 19 but didn't make it. but no worry. mine UI works post LU 19 (I know there are serveral bugs but those are not critical )
2. about HUDs. well. Im trying to find good way that Each HUDs staying put when you log back.. whenever I get a chance. but no luck yet. BTW I will keep trying.
3. I promise I will upload next ver before KoS(testing this UI on KoS server. It works fine. )
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I run in 920x1200 here is my SS of my UI and the UI file, I do run a couple other mods so stuff might not be exact but you should just have to move a few things here and there but most of the UI is orig.
I run in 920x1200 here is my SS of my UI and the UI file, I do run a couple other mods so stuff might not be exact but you should just have to move a few things here and there but most of the UI is orig.
looks sweet, I'll give it a try. What other mods you use I'll just add them
I dont know what all mods I have in there now
here is a link to my entire folder its 11mb it has eq2maps in there prolly a bag mod, hot key mod, HO mod might be a few others. http://malusdei.guildhavens.com/files/bakes/Penta.zip
I dont know what all mods I have in there now
here is a link to my entire folder its 11mb it has eq2maps in there prolly a bag mod, hot key mod, HO mod might be a few others. http://malusdei.guildhavens.com/files/bakes/Penta.zip
Worked out great only thing i am having trouble with is moving the PET window implied target down. Seems to be unmovable even though its an unlocked state
Update: i got it to move
Last edited by war_child : 02-03-2006 at 08:30 PM.
* KoS Ready
+ Revamped images to support new con-concept
+ Fixed known bugs
+ Added a few objects for KoS
+ Enlarged font
1. Player Window
+ Brace around Self HP/MP bar now holds AttackIndicator
+ Added DPS, Haste Stats
2. Target Window
+ Brace around Target HP/MP bar now holds Target Con-color and KoS(Aggro) Indicator (Check screenshot)
+ Added v1(Simple Frame)
+ Added Achievement XP bar (Default, Check screenshot)
+ Added Run-speed buff
- Removed Weight Stat
3. ImpliedTarget Window
ditto
4. Group Window
+ Fixed known bugs
5. Hotkey Window
+ Added option to hide/show Bank page (Frame Only - Hide Bank page)
- OnHoverIn event was removed
6. Chat Window
+ Adjusted Tab page size
7. Maintained Window
+ Increased width
+ Finished progressbar-bg up
8. HUDs
+ Added MaxHP, Member name of each groupmembers
- Removed Mana(power) bars (Im going to change these to Percent label if soe fix dynamic data for groupmember)
* Notice: I found no way to save each HUDs location
* FAQ: HUD (Under construction)
Sorry for delay. Im gonna post FAQ about HUDs later.
Thanx.
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I think I noticed that you use the eq2ui_mainhud_experience.xml file to do the HUD with the toggle buttons and the pieces of the UI they operate. Would you possibly consider making a stand-alone file of that or explaining how to integrate it into other UI's for those not entirely proficient with XML or even just the builder in general? I love that feature, and I do use the UI on one of my computers because it's an awesome UI (two thumbs way up!). I tend to use Fetish on the other because of its higher resolution support and additional functionality, but unfortunately, that feature is lost to it. Can you please help?