Whoops, actually it was my fault, I copy'n'pasted your zonerect without double checking it first, it wasn't correctly formatted. Run the updater, hopefully it works now (I couldn't test it because I don't have access to a Tier 2 guildhall, hope you tested it before posting ).
Seems to be working now for the most part... It's properly centered, but walking to the far edges of the guild hall shows you outside the walls, next to the edge of the map (it does this on all four sides.)
And just FYI, you can tour the guild halls by right clicking on it.
Edit I did a little math to determine the difference of where it is and where it should be. I came up with these numbers (in the same wrong format as above)
-64.43 -32.84 63.52 123.72
Last edited by Rheem Octuris : 12-11-2008 at 11:54 AM.
Change the zonerect part and reload the game (actually /loadui works for this as well). Running the EQ2MAP updater will overwrite your changes.
In the future, if you create further maps then you can add the code above to _User_MapStyles.xml to test your maps. That file will not be overwritten by the EQ2MAP updater.
Meh, this thing just keeps being a pain in the butt.
For some reason, it won't let me save or do anything to the files in that folder, including make a new one, and the folder itself is marked read only, and isn't letting me unflag it. (Which may also by why it wasn't updating for me)
Ok, went in and did it myself. Correct zonerect is -67, -31, 68, 119, I'll patch that live in a moment. The map isn't perfect though, at least the central staircase is somewhat horizontally displaced.