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05-22-2010, 09:15 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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[added] Library of Erudin
I've tested this myself in game and it works for me. I'd like a confirmation if anyone wouldn't mind...
jpgs are on post 20 http://www.eq2interface.com/forums/s...6&postcount=20
Code:
<ImageStyle Name="exp06_dun_erudin_library_0" displayname="Library of Erudin (Basement)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="-29" heightmax="-6">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_0.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_1" displayname="Library of Erudin (First Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="-5" heightmax="28">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_1.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_2" displayname="Library of Erudin (Second Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="29" heightmax="89">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_2.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_3" displayname="Library of Erudin (Third Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="90" heightmax="100">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_3.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_4" displayname="Library of Erudin (Fourth Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="101" heightmax="160">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_4.dds" SourceRect="0,0,740,540" />
</ImageStyle>
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 05-30-2010 at 05:53 AM.
Reason: fixed xml
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05-22-2010, 09:17 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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WB tony! 'bout time
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05-23-2010, 12:47 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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thx Drumstix42 =)
heres a progress report
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 05-29-2010 at 10:23 PM.
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05-23-2010, 02:01 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Looking good so far, welcome back to EQ2 =)
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05-24-2010, 10:57 AM
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A Brown Bear
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Join Date: Mar 2010
Server: Antonia Bayle
Posts: 9
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Nice job. You have inspired me to finish the Palace map.
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05-26-2010, 04:24 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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Anyone have any guidance on maps bigger than the old 436x506?
If i can make a bigger map with more prettiness id definitely like to do it...
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Nagafen (Evil) - Climax, Goshawk
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05-26-2010, 05:04 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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http://www.eq2interface.com/download...orderless.html
looks like its 1600x1200?? or was this created to help cutting out zones with several maps required?
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Nagafen (Evil) - Climax, Goshawk
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05-26-2010, 05:18 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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We like to keep the size down but if its a really large zone then by all means use the larger format.
BTW SaintPeter made a really good guide/ref now for map creation. http://maps.eq2interface.com/index.p...aptutorial&p=1
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05-26-2010, 05:40 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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Hey Dolby =)
ok so just increments of 512? ill keep it as small as possible without screwing up the textures/lines/whatnot.
that guide rocks, it was a great refresher course for me. and the mapper2 program is equally awesome in it's automation!
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Nagafen (Evil) - Climax, Goshawk
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05-26-2010, 08:58 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by tonyis3l33t
ok so just increments of 512?
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no, as long as each side is divisible by 4 it's a valid dimension
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05-26-2010, 09:55 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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okay thanks.
can anyone try this out for me sometime soon? im going to bed =)
i dont have the internal name, so the image will have to be renamed as well as the ?? in the code below...thanks if anyone gets to this...
The max height and min height will likely need adjustments as well. I can provide more info if needed
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 05-29-2010 at 10:24 PM.
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05-27-2010, 06:15 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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dang...no more fanatics out there anymore i guess? =)
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Nagafen (Evil) - Climax, Goshawk
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05-27-2010, 06:20 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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i've been informed there is a missing hidden area on the top floor...so i'll be getting a group soon to get the /loc for it
thanks akikaze
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Nagafen (Evil) - Climax, Goshawk
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05-27-2010, 06:37 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Looking good Tony! Its easy to miss the hidden area.
btw this is really a fun zone. Always go in just to clear for book on epic repercussions and then end up doing the entire zone.
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05-27-2010, 06:41 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Regarding the map lots of wasted space, in particular on the first and third one. Best slim them down some when you're done.
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05-27-2010, 07:04 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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yea i had them so it would kinda pass between them without jumping around...if you show all three layers its just inside the edges. i guess if it looks too weird ill trim it down tho...maybe ill do that show-it-but-grey-it-out technique
i agree, fun zone =)
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 05-27-2010 at 07:08 PM.
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05-27-2010, 07:09 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Hehe, I was gonna test it out, but I'll wait for some more fixes/changes.
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05-27-2010, 07:21 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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i was concerned with the heightmin/max...i think it'll need some adjusting. i doubt (and hope) adding the hidden area wont mess with the size of the map
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Nagafen (Evil) - Climax, Goshawk
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05-29-2010, 11:52 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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map heights
0 -29, -6
1 -5, 28
2 29, 89
3 90, 100
4 101, 160
UL:118.37, -260.84 LR:-279.52,30.06
You'll have to rename the dds to map_exp06_loe_x.dds
I forgot how to get the map style name so that'll need changed too
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 05-29-2010 at 10:55 PM.
Reason: numbers
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05-29-2010, 11:53 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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im too sick of the map after making it to do all the CODE and renaming of the files to the internal name, etc....someone give me a hand please ><
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 05-29-2010 at 11:55 AM.
Reason: edited
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05-29-2010, 12:55 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by tonyis3l33t
im too sick of the map after making it to do all the CODE and renaming of the files to the internal name, etc....someone give me a hand please ><
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You should have the CODE in your own files anyway from testing it. If it's not tested, someone go test it.
We do not need specific file names, either, as long as the image names line up with whatever you have in the XML it works, they get automatically renamed on the server anyway. We do not need a separate .jpg submission, either, btw.
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05-29-2010, 11:36 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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please check first post...ready for use
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Nagafen (Evil) - Climax, Goshawk
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05-30-2010, 06:45 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Nice, all added to the updater. Note that I had to modifiy the heightmin/heightmax values since you had left gaps between each level.
PS: Our new server code auto-generates the jpgs from the dds.
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05-30-2010, 06:52 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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thanks gm9 =)
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Nagafen (Evil) - Climax, Goshawk
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