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11-30-2008, 09:30 AM
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Skinning Guru
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Join Date: Jul 2004
Server: Guk
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Drakah UI - EQ2Integrated for EQ2
Here is a current screenshot of the interface setup that I use for EQ1 that I tried to manage to get setup for EQ2. I added in tking's spellbook, and an experience bar that I cannot for the life of me remember who's it is, had it for a long time.
The only thing I cant seem to work the way I want is the Target window.
It would be nice to have the buffs to show, but I can only get them to show below the window. I really need them above it. No matter if I use a,a / f,f / etc, it still wants to show below it.
Any ideas on how to statically keep the icon portion to stay put and show in location 2,2 being 232 wide by 30 high?
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Drakah
shakahr.com
Remember...it is only a GAME
Last edited by Drakah : 11-30-2008 at 09:34 AM.
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11-30-2008, 10:07 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Looks good, nice update on that set.
Quote:
Originally Posted by Drakah
Any ideas on how to statically keep the icon portion to stay put and show in location 2,2 being 232 wide by 30 high?
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There is some hardcoding going on in that window and while I don't remember the details of how to get around it I know that in my UI I can freely place the effects IconBank and it does not automatically get resized either. It may just have been the fact of moving it to the top of the zOrder. Just take a look at my XML.
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11-30-2008, 09:35 PM
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Skinning Guru
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Join Date: Jul 2004
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I looked at it, still cant get mine to work.
Needs to be above the target, statically. Yours I see is below.
Here is the file, dunno if it would load for you without the other files but let me know.
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Drakah
shakahr.com
Remember...it is only a GAME
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12-01-2008, 01:25 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I gave up trying to position the Target window's icon location. And on con_version 1 they have an extra padding, and I just couldn't make it go where I wanted to
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12-01-2008, 04:29 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Drakah
Needs to be above the target, statically. Yours I see is below.
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Yes, but just change the static location in mine to something else. It will stick.
My structure is very different and I moved some elements out of the v0/v1 pages. Maybe it's for that reason. I really don't know anymore.
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12-01-2008, 09:00 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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I had the same issue in Extreme with the effects. To defeat the hard coding I just used the OnShow and OnHide events of the Icon page to place it where I wanted it to stay.
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12-01-2008, 03:57 PM
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Skinning Guru
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Join Date: Jul 2004
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still cant get it right, grrr.
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Drakah
shakahr.com
Remember...it is only a GAME
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12-01-2008, 04:06 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
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Quote:
Originally Posted by gm9
Yes, but just change the static location in mine to something else. It will stick.
My structure is very different and I moved some elements out of the v0/v1 pages. Maybe it's for that reason. I really don't know anymore.
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My problem was when icons would become many to create another row, or less, it would reset the size. But, I kept the structure the same.
Not worried about it, but if you figure it out in your case Drakah, let us know
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12-02-2008, 12:38 AM
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Skinning Guru
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Join Date: Jul 2004
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I have the window staying the size statically, however the icons, no matter how i alter/move the code, it wants to display directly below V1 window. I tried moving it up to the top of the list but still shows directly below v1 regardless. There has to be a way to have it stick above the v1 page & not below it.
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Drakah
shakahr.com
Remember...it is only a GAME
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09-17-2009, 11:55 AM
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Skinning Guru
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Well, I tried again till 3:30am to get the buffs to show above the target window and I absolutely cannot, or can't figure it out
Since the buffs always are displayed after V0 and V1 in the target window, and I use v1 for my modification, I tried taking out the info from V1 and placed it ouside of it. However, the content was not correct anymore.
So I dont know what other trick I can do to get it above the target window.
The icons really need to be able to move them to anyplace in the window like everything else. I can adjust the position left/right, but I need it up/down as well. Even if I would be able to put the icons within V0 and V1, and adjust it that way would be wonderful, but then they dont show cause its coded to be outside.
Sigh....
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Regards,
Drakah
shakahr.com
Remember...it is only a GAME
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09-17-2009, 04:36 PM
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gm10-1
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Join Date: Feb 2006
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So you've been trying since last year then?
As I said back then, I have no issues doing what you ask for. Attached is my target window with the buffs moved to the top and v0 moved down. Maybe comparing it to your version helps you out. Note the OnMove code on the IconBank.
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09-17-2009, 04:57 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Yeah, the OnMove and even OnSize should definitely help out this old issue.
I'd rather see the default target window changed so that it doesn't have any hard-coded "re-sizing" at work.
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09-17-2009, 05:21 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Drumstix42
I'd rather see the default target window changed so that it doesn't have any hard-coded "re-sizing" at work.
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If you check my window out you'll see that there is no automatic resizing, i.e. you can get around that.
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