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12-27-2004, 12:55 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 2
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I like it
I think this is a great idea...but I dont know enough about how to put the maps in dds format to use it. Please continue it would be very helpful
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12-27-2004, 11:50 AM
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A Rumbleroot Sapling
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Join Date: Nov 2004
Server: Lucan DLere
Posts: 69
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I think this would be a very popular mod... please continue
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12-27-2004, 12:12 PM
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A Weald Wolf
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 82
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This could be the best mod ever plz keep working
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12-27-2004, 02:46 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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ok ill keep goin The first zones i add will most likely be zones i need for my aq's...or whatever other quests im doing. Then ill add whatever other maps i find on downtime.
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12-27-2004, 07:17 PM
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Wrath of Evil
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Join Date: Nov 2004
Server: Everfrost
Posts: 197
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A very good mod idea!
Now, will it show your present position?
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12-28-2004, 03:33 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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not unless someone can figure out how to get the location icon to show up in a nomap zone. Im pretty sure that whether or not that shows up is "hard-coded" bummer
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12-28-2004, 11:00 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 7
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Awesome!
Thank you!!!!!
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12-28-2004, 12:01 PM
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A Griffon
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Join Date: Jul 2004
Server: Lucan DLere
Posts: 175
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I wish someone would find a way to clear the fog of war on the maps we have now...and maybe a way to add notes.
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12-28-2004, 02:23 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 5
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the fog I can live with, keeps me knowing where I havent been, when looking for certain areas in new zones, but a way to add notes would be awesome, for example adding a special npc or place you know you gonna need later on.
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12-28-2004, 02:34 PM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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I started working on this, i started modifying what he posted but then ended up starting from scratch...it looks basicly the same, but it isn't because i had to start over to get it to do what i wanted it to.
The idea is tonyis3l33t's and i wont release it without his permission, because it was his idea. I will continue working on it and then release it once tonyis3l33t says it is ok. but here is a picture, the main new feature i made is that if a zone has more than 1 level the tabs for the levels of the zone are in that levels page, the screenshot will show what i am talking about.
Last edited by taco-man : 12-28-2004 at 07:04 PM.
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12-28-2004, 05:09 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Side note: Before either of you release, you'll definately want permission from the map creators as well. :P
__________________
If it ain't broke, it needs more features!
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12-28-2004, 05:11 PM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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yea, i was planning on getting that but i figured it would be a while still before release, and if they wont give permission(hopefully they will) i can always describe how to make the .dds files for people who have photoshop.
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01-03-2005, 04:35 PM
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A Griffon
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Join Date: Oct 2004
Posts: 101
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This mod will make you famous. Famous I say!
..
Now that the flattery is done I do agree. This is a great idea. Please add all the maps you can find or perhaps setup a directory / text index.
The text index would contain the EQ2 reference to zone or some code identifying that (this part you guys would prepare) and then a filename supplied by the user. The user could then supply their own mapfiles (if there are directory or size limitations these could be spelled out in a README file).
Not sure if it's that simple but if it is that might be one way around having to try to track down and convert all these maps as well as having to constantly update with new expansions / etc.
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01-04-2005, 03:42 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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well heres what i got...
size limitations are based on how much memory you want to eat up. Since the UI resources are loaded constantly, the images will always be im memory.
the text is going to be easy and cool i think im going to get all empty maps (or try to) and manually insert floating text on top of them. Kinda like
http://www.***************/eq2/index.asp
(good site!)
as for converting maps, ya i dont feel like doing them all but i might end up doing just that.
if someone else is working on this let me know so we can work together instead of making the same stuff twice
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01-04-2005, 06:53 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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tony, I've been working on this thing for a few weeks now. I think the system I have going is turning out better than gry-online's system. if you want to get with me and we can do some maps each I'll be more than happy.
I would upload it but I've made some custom images and the whole thing as it sits now is about 12 megs. If you want me to email it to you or have a site I can upload it to lemme know. The tooltip in the SS comes up when you mouseover any of the icons
And yes, this is what I was asking about in that other post, if you recall. I've decided not to though. Lets just leave it at that instead of having a flame war which is where that will go everytime.
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01-04-2005, 08:30 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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That is very nice Eola, I can see where you were coming from with the post But you would be a very loved person to release something like that, hehe
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12-28-2004, 08:01 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Crushbone
Posts: 6
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Ok .. im mental and your "readme.txt" didnt give much assistance
How do i put the maps into the UI ? do i need a seperate folder for them and how does it give me the ability to choose from the maps if i add more , it seems that the 3 buttons you have there are default.
- Kab
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12-28-2004, 08:07 PM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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you would have to add more buttons and pages for the new maps as well as converting the new maps images to .dds format. What he posted is basicly a template.
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12-28-2004, 11:08 PM
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A Dervish Cutthroat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 38
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Just a cocern?
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
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12-28-2004, 11:43 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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UI bloat could be reduced or avoided completely if only 3 maps are used...just replace the maps in the ui/images/maps folder (or whatever you point the ui to) to the ones you will be using. You can map the ui to 1.dds, 2.dds, 3.dds, then just drop 3 maps in there and rename them.
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12-28-2004, 11:49 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
Last edited by tonyis3l33t : 01-10-2005 at 05:55 AM.
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01-10-2005, 08:27 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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-EDIT-
Deprecated post.
Last edited by Kir : 01-10-2005 at 09:21 AM.
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12-29-2004, 12:12 AM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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Quote:
Originally Posted by Imadruid
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
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Im wasn't really concerned much about that when i started on it because my "bad" computer has 2gb of ram and my good one has 3, but hopefully it wont use too much.
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01-02-2005, 07:39 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 2
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As for sorting the maps, would you be able to make a side menu like the quests have? All the maps would be listed there and people could just click on them.
Also if you want to discribe how to make the map files, I could probably spend some time converting a bunch of them. This is a really neat idea.
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