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03-10-2006, 01:28 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Seagoat's UI Mods
This is a thread for comments, suggestions, or requests regarding my Experience Bars mod.
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EDIT: I'm expanding this thread to encompass all of my UI mods.
Please post any questions, problems, or requests here! I'm much more likely to respond quickly to this thread than I am to a new comment for a particular UI piece.
If you're having problems with a particular mod, please specify exactly which mod you're dealing with, including the mod's full title and release number. (There are, for instance, 6 versions of my XP bars mod.) Also please include any steps you've taken so far to install the mod(s) or troubleshoot your problem, and the results you've received after taking these steps.
Thanks!
Last edited by Seagoat : 05-01-2008 at 08:05 AM.
Reason: Expanding thread to cover all of my UI mods
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03-10-2006, 11:29 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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I've implemented the changes I'd hoped to get done for the interface piece; you can download the newest version (20060310) from the download page.
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04-19-2006, 08:40 PM
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A Coastal Crab
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
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can we see numbers on the right side of it like the others mods?
for xp amount/debt/vit pls
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04-19-2006, 09:15 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Do you mean showing the percentage (such as 25.4%) off to the right?
All that information is in the tooltip, and I wouldn't find it useful myself, but I suppose it could be placed out to the right of the abbreviations (so those who don't need/want them can resize the window to chop them off). I don't know where I would place the XP debt...perhaps even further out to the right of the digital version of the current XP percentage.
I've got a backlog of graphics to make, though, so it might have to wait a little while.
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09-25-2006, 06:41 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Quote:
Originally posted by thumber
Hey great job on the xp bar love it... .can u add percentage tho.. only thing i miss
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Again, that information is available in the tooltip. IMO it's not that hard to do a quick mouseover, or to simply look at the bars and see that you have 4 full gold bubbles and 3 full blue bubbles...voila! You're at 43%!
I still may do another version in the future that includes the numbers next to / on top of the bars, but until then there are other great mods that do include them.
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10-16-2006, 04:49 PM
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A Crazed Gnoll
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 21
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Quote:
Originally Posted by LCAngela
Again, that information is available in the tooltip. IMO it's not that hard to do a quick mouseover, or to simply look at the bars and see that you have 4 full gold bubbles and 3 full blue bubbles...voila! You're at 43%!
I still may do another version in the future that includes the numbers next to / on top of the bars, but until then there are other great mods that do include them.
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Hello, great exp bar!!! If you get around to it I would also really like the % just overlaying the exp bar and maybe the AA bar, in the middle. It doesn't even need the decimal. It could look just like the tool tip but in the same color as the other numbers displayed.
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11-22-2006, 10:27 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 2
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Edit: Nevermind. It's amazing what reading your notes does. Thanks, this is a great mod.
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11-22-2006, 10:33 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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*chuckles* Glad you got it sorted!
Thanks very much! It's always nice to know that someone besides me and my friends find it useful.
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01-27-2007, 04:40 PM
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A Sea Turtle
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Join Date: Mar 2005
Server: Permafrost
Posts: 33
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Is there any chance of getting the AP unlinked from the TS so that those rare birds like me who don't have any expansions can use your wonderful mod, but hide the useless—to us—AP bar?
I know, I know, before anyone yells at me...I should get the expansions. Unfortunately, I have been away from EQ2 since just before the first expansion came out and I just returned recently. I am on a fixed income, I currently share a computer with my daughter and my wife because MY computer died, so until I can afford to build another computer for myself, I can't afford to spend money on anymore software. I need to save my cash for parts!
__________________
Sinbad
Don't sweat the small stuff;
Life's too short!
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01-27-2007, 06:16 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Sinbad, here's a version for you without the AP bar. Just copy and paste this into your existing MainHUD.Experience XML file, replacing all of the current code:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Seagoat's Experience Bars, No Achievement Points [v.20070127] -->
<Page BackgroundColor="#00FF00" eq2usescomwndcontrols="true" Location="100,100" Name="Experience" PackLocation="fixed,fixed" ScrollExtent="293,67" Size="293,67" UserMovable="true" UserResizable="true">
<OpacityEffector Name="FadeIn" SetOnEffect="true" Speed="4.000" TargetOpacity="1.000"/>
<OpacityEffector InitialOpacity="1.000" Name="FadeOut" SetOnEffect="true" Speed="4.000"/>
<Page AbsorbsInput="false" Name="AdventureXP" PackLocation="nfn,nfn" PackLocationProp="0000/0001,0000/0001" PackSize="a,f" PackSizeProp="0003/0001,0002/0003" ScrollExtent="290,25" Size="290,25" UserScrollable="false">
<Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="XP" Location="268,3" Margin="2,0,0,0" MaxLines="1" Name="XP" ScrollExtent="25,19" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="25,19" TextAlignmentVertical="Center" TextColor="#EAC267" TruncateElipsis="false">XP</Text>
<Text AbsorbsInput="false" DynamicData="/GameData.Self.CombatExperienceDisabled" DynamicDataFilter="0001" Font="/Fonts.FontZapf18" LocalText="Combat Experience Disabled" Location="29,3" Name="CombatExperienceDisabled" ScrollExtent="220,20" ShadowStyle="/ShadowStyles.Outline1" Size="220,20" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#EAC267" UserMovable="true" UserResizable="true" Visible="false">Combat Experience Disabled</Text>
<ImageStyle Filter="true" Name="UpArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="168,3,185,15"/>
</ImageStyle>
<ImageStyle Filter="true" Name="DownArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="144,3,163,15"/>
</ImageStyle>
<SliderbarStyle Name="UpperSliderbarStyle" Slider="DownArrow"/>
<SliderbarStyle Name="LowerSliderbarStyle" Slider="UpArrow"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.VitalityUpperMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="14,3" Name="UpperMarker" PackLocation="left,center" PackLocationProp="0014/0001,-009/0001" ScrollExtent="249,13" Size="249,13" Style="UpperSliderbarStyle" textalignment="Right" UpperLimit="1000" Value="1000" Visible="false"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.VitalityLowerMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="15,13" Name="LowerMarker" PackLocation="left,center" PackLocationProp="0015/0001,0001/0001" ScrollExtent="247,10" Size="247,10" Style="LowerSliderbarStyle" textalignment="Right" UpperLimit="100" Value="100" Visible="false"/>
<Image DynamicData="/GameData.Self.Vitality" GetsInput="true" Location="254,8" Name="OverflowMarker" Rotation="0.750" ScrollExtent="17,12" Size="17,12" SourceRect="144,3,163,15" SourceResource="images/widgets02.dds"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Self.EffectiveLevel" Font="/Fonts.FontZapf15" LocalText="50" Location="1,3" Margin="0,0,5,0" MaxLines="1" Name="Level" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignment="Right" TextAlignmentVertical="Center" TextColor="#EAC267" TruncateElipsis="false">50</Text>
<Image AbsorbsInput="false" Location="20,7" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Self.ExperienceBubble" Location="21,14" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#D39614" DynamicData="/GameData.Self.ExperienceCurrent" Location="21,9" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Self.ExperienceDebtCurrent" Location="21,9" Name="ExpDebtCurrent" Progress="0.650" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#455072" Location="21,9" Name="ExpBkg" Progress="1.000" ScrollExtent="234,11" Size="234,11" Style="/progressbarlist.progress_default"/>
</Page>
<Page AbsorbsInput="false" Name="WC_Titlebar" PackLocation="nfn,fpf" PackLocationProp="0000/0001,0000/0067" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="293,67" Size="293,67">
<Page AbsorbsInput="false" Location="0,20" Name="TradeskillXP" PackLocation="fixed,fixed" PackSize="a,f" PackSizeProp="0003/0001,0002/0003" ScrollExtent="290,25" Size="290,25" UserScrollable="false">
<Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="TS" Location="268,3" Margin="2,0,0,0" Name="TS" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignmentVertical="Center" TextColor="#EAC267">TS</Text>
<ImageStyle Filter="true" Name="UpArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="168,3,185,15"/>
</ImageStyle>
<ImageStyle Filter="true" Name="DownArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="232,3,251,15"/>
</ImageStyle>
<SliderbarStyle Name="UpperSliderbarStyle" Slider="DownArrow"/>
<SliderbarStyle Name="LowerSliderbarStyle" Slider="UpArrow"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.TSVitalityUpperMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="14,3" Name="UpperMarker" PackLocation="left,center" PackLocationProp="0014/0001,-009/0001" ScrollExtent="249,13" Size="249,13" Style="UpperSliderbarStyle" textalignment="Right" UpperLimit="1000" Value="1000" Visible="false"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.TSVitalityLowerMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="15,13" Name="LowerMarker" PackLocation="left,center" PackLocationProp="0015/0001,0001/0001" ScrollExtent="247,10" Size="247,10" Style="LowerSliderbarStyle" textalignment="Right" UpperLimit="100" Value="100" Visible="false"/>
<Image DynamicData="/GameData.Self.TSVitality" GetsInput="true" Location="254,8" Name="OverflowMarker" Rotation="0.750" ScrollExtent="17,12" Size="17,12" SourceRect="232,3,251,15" SourceResource="images/widgets02.dds"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Self.TradeskillLevel" Font="/Fonts.FontZapf15" LocalText="10" Location="1,3" Margin="0,0,5,0" Name="Level" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignment="Right" TextAlignmentVertical="Center" TextColor="#EAC267">10</Text>
<Image AbsorbsInput="false" Location="20,7" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Self.TradeskillExperienceBubble" Location="21,14" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C666FF" DynamicData="/GameData.Self.TradeskillExperienceCurrent" Location="21,9" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Self.TSExperienceDebtCurrent" Location="21,9" Name="ExpDebtCurrent" Progress="0.650" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#455072" Location="21,9" Name="ExpBkg" Progress="1.000" ScrollExtent="234,11" Size="234,11" Style="/progressbarlist.progress_default"/>
</Page>
</Page>
<Page AbsorbsInput="false" Name="WC_Frame" PackLocation="nfn,fpf" PackLocationProp="0000/0001,0000/0067" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="293,67" Size="293,67"/>
<Page AbsorbsInput="false" Name="WC_Backdrop" PackLocation="nfn,fpf" PackLocationProp="0000/0001,0000/0067" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="293,67" Size="293,67">
<Page AbsorbsInput="false" Location="0,40" Name="GuildXP" PackLocation="nfn,nfn" PackLocationProp="0000/0001,0040/0001" PackSize="a,f" PackSizeProp="0005/0001,0002/0003" ScrollExtent="288,25" Size="288,25">
<Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="GS" Location="268,3" Margin="2,0,0,0" Name="GS" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignmentVertical="Center" TextColor="#EAC267">GS</Text>
<Text AbsorbsInput="false" DynamicData="/GameData.Guild.Level" Font="/Fonts.FontZapf15" LocalText="10" Location="1,3" Margin="0,0,5,0" Name="Level" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignment="Right" TextAlignmentVertical="Center" TextColor="#EAC267">10</Text>
<Image AbsorbsInput="false" Location="20,7" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Guild.ExperienceBubble" Location="21,14" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Guild.ExperienceFull" Location="21,9" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#455072" Location="21,9" Name="ExpBkg" Progress="1.000" ScrollExtent="234,11" Size="234,11" Style="/progressbarlist.progress_default"/>
</Page>
</Page>
</Page>
And here's a version with percentages instead of initials:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Seagoat's Experience Bars with Percentages, No Achievement Points [v.20070127] -->
<Page BackgroundColor="#00FF00" eq2usescomwndcontrols="true" Location="100,100" Name="Experience" PackLocation="fixed,fixed" ScrollExtent="293,67" Size="293,67" UserMovable="true" UserResizable="true">
<OpacityEffector Name="FadeIn" SetOnEffect="true" Speed="4.000" TargetOpacity="1.000"/>
<OpacityEffector InitialOpacity="1.000" Name="FadeOut" SetOnEffect="true" Speed="4.000"/>
<Page AbsorbsInput="false" Name="AdventureXP" PackLocation="nfn,nfn" PackLocationProp="0000/0001,0000/0001" PackSize="a,f" PackSizeProp="0003/0001,0002/0003" ScrollExtent="290,25" Size="290,25" UserScrollable="false">
<Text AbsorbsInput="false" DynamicData="/GameData.Self.ExperienceCurrent" Font="/Fonts.FontZapf15" LocalText="99%" LocalTooltip="Adventure Experience" Location="268,3" Margin="2,0,0,0" MaxLines="1" Name="XPPercent" ScrollExtent="25,19" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="25,19" TextAlignmentVertical="Center" TextColor="#EAC267" Tooltip="Adventure Experience" TruncateElipsis="false">99%</Text>
<Text AbsorbsInput="false" DynamicData="/GameData.Self.CombatExperienceDisabled" DynamicDataFilter="0001" Font="/Fonts.FontZapf18" LocalText="Combat Experience Disabled" Location="29,3" Name="CombatExperienceDisabled" ScrollExtent="220,20" ShadowStyle="/ShadowStyles.Outline1" Size="220,20" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#EAC267" UserMovable="true" UserResizable="true" Visible="false">Combat Experience Disabled</Text>
<ImageStyle Filter="true" Name="UpArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="168,3,185,15"/>
</ImageStyle>
<ImageStyle Filter="true" Name="DownArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="144,3,163,15"/>
</ImageStyle>
<SliderbarStyle Name="UpperSliderbarStyle" Slider="DownArrow"/>
<SliderbarStyle Name="LowerSliderbarStyle" Slider="UpArrow"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.VitalityUpperMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="14,3" Name="UpperMarker" PackLocation="left,center" PackLocationProp="0014/0001,-009/0001" ScrollExtent="249,13" Size="249,13" Style="UpperSliderbarStyle" textalignment="Right" UpperLimit="1000" Value="1000" Visible="false"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.VitalityLowerMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="15,13" Name="LowerMarker" PackLocation="left,center" PackLocationProp="0015/0001,0001/0001" ScrollExtent="247,10" Size="247,10" Style="LowerSliderbarStyle" textalignment="Right" UpperLimit="100" Value="100" Visible="false"/>
<Image DynamicData="/GameData.Self.Vitality" GetsInput="true" Location="254,8" Name="OverflowMarker" Rotation="0.750" ScrollExtent="17,12" Size="17,12" SourceRect="144,3,163,15" SourceResource="images/widgets02.dds"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Self.EffectiveLevel" Font="/Fonts.FontZapf15" LocalText="50" Location="1,3" Margin="0,0,5,0" MaxLines="1" Name="Level" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignment="Right" TextAlignmentVertical="Center" TextColor="#EAC267" TruncateElipsis="false">50</Text>
<Image AbsorbsInput="false" Location="20,7" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Self.ExperienceBubble" Location="21,14" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#D39614" DynamicData="/GameData.Self.ExperienceCurrent" Location="21,9" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Self.ExperienceDebtCurrent" Location="21,9" Name="ExpDebtCurrent" Progress="0.650" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#455072" Location="21,9" Name="ExpBkg" Progress="1.000" ScrollExtent="234,11" Size="234,11" Style="/progressbarlist.progress_default"/>
</Page>
<Page AbsorbsInput="false" Name="WC_Titlebar" PackLocation="nfn,fpf" PackLocationProp="0000/0001,0000/0067" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="293,67" Size="293,67">
<Page AbsorbsInput="false" Location="0,20" Name="TradeskillXP" PackLocation="fixed,fixed" PackSize="a,f" PackSizeProp="0003/0001,0002/0003" ScrollExtent="290,25" Size="290,25" UserScrollable="false">
<Text AbsorbsInput="false" DynamicData="/GameData.Self.TradeskillExperienceCurrent" Font="/Fonts.FontZapf15" LocalText="99%" LocalTooltip="Tradeskill Experience" Location="268,3" Margin="2,0,0,0" MaxLines="1" Name="TSPercent" ScrollExtent="25,19" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="25,19" TextAlignmentVertical="Center" TextColor="#EAC267" Tooltip="Tradeskill Experience">99%</Text>
<ImageStyle Filter="true" Name="UpArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="168,3,185,15"/>
</ImageStyle>
<ImageStyle Filter="true" Name="DownArrow">
<ImageFrame Name="image" Source="images/widgets02.dds" SourceRect="232,3,251,15"/>
</ImageStyle>
<SliderbarStyle Name="UpperSliderbarStyle" Slider="DownArrow"/>
<SliderbarStyle Name="LowerSliderbarStyle" Slider="UpArrow"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.TSVitalityUpperMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="14,3" Name="UpperMarker" PackLocation="left,center" PackLocationProp="0014/0001,-009/0001" ScrollExtent="249,13" Size="249,13" Style="UpperSliderbarStyle" textalignment="Right" UpperLimit="1000" Value="1000" Visible="false"/>
<Sliderbar Algorithm="Linear" DynamicData="/GameData.Self.TSVitalityLowerMarker" Enabled="false" FloatLeftValue="3.000" FloatRightValue="1.000" FloatValue="1.000" Location="15,13" Name="LowerMarker" PackLocation="left,center" PackLocationProp="0015/0001,0001/0001" ScrollExtent="247,10" Size="247,10" Style="LowerSliderbarStyle" textalignment="Right" UpperLimit="100" Value="100" Visible="false"/>
<Image DynamicData="/GameData.Self.TSVitality" GetsInput="true" Location="254,8" Name="OverflowMarker" Rotation="0.750" ScrollExtent="17,12" Size="17,12" SourceRect="232,3,251,15" SourceResource="images/widgets02.dds"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Self.TradeskillLevel" Font="/Fonts.FontZapf15" LocalText="10" Location="1,3" Margin="0,0,5,0" Name="Level" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignment="Right" TextAlignmentVertical="Center" TextColor="#EAC267">10</Text>
<Image AbsorbsInput="false" Location="20,7" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Self.TradeskillExperienceBubble" Location="21,14" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C666FF" DynamicData="/GameData.Self.TradeskillExperienceCurrent" Location="21,9" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Self.TSExperienceDebtCurrent" Location="21,9" Name="ExpDebtCurrent" Progress="0.650" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#455072" Location="21,9" Name="ExpBkg" Progress="1.000" ScrollExtent="234,11" Size="234,11" Style="/progressbarlist.progress_default"/>
</Page>
</Page>
<Page AbsorbsInput="false" Name="WC_Frame" PackLocation="nfn,fpf" PackLocationProp="0000/0001,0000/0067" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="293,67" Size="293,67"/>
<Page AbsorbsInput="false" Name="WC_Backdrop" PackLocation="nfn,fpf" PackLocationProp="0000/0001,0000/0067" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="293,67" Size="293,67">
<Page AbsorbsInput="false" Location="0,40" Name="GuildXP" PackLocation="nfn,nfn" PackLocationProp="0000/0001,0040/0001" PackSize="a,f" PackSizeProp="0003/0001,0002/0003" ScrollExtent="290,25" Size="290,25">
<Text AbsorbsInput="false" DynamicData="/GameData.Guild.ExperienceFull" Font="/Fonts.FontZapf15" LocalText="99%" LocalTooltip="Guild Status" Location="268,3" Margin="2,0,0,0" MaxLines="1" Name="GSPercent" ScrollExtent="25,19" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="25,19" TextAlignmentVertical="Center" TextColor="#EAC267" Tooltip="Guild Status">99%</Text>
<Text AbsorbsInput="false" DynamicData="/GameData.Guild.Level" Font="/Fonts.FontZapf15" LocalText="10" Location="1,3" Margin="0,0,5,0" Name="Level" ScrollExtent="22,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="22,20" TextAlignment="Right" TextAlignmentVertical="Center" TextColor="#EAC267">10</Text>
<Image AbsorbsInput="false" Location="20,7" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Guild.ExperienceBubble" Location="21,14" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Guild.ExperienceFull" Location="21,9" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#455072" Location="21,9" Name="ExpBkg" Progress="1.000" ScrollExtent="234,11" Size="234,11" Style="/progressbarlist.progress_default"/>
</Page>
</Page>
</Page>
I'll probably get around to making these into more patches for my original bars, but until then, I hope this will suffice. The remaining bottom bars should behave exactly as the bottom bars on my all-4-bar pieces, but please let me know if you have any problems!
Last edited by Seagoat : 01-28-2007 at 01:52 AM.
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01-28-2007, 04:41 PM
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A Sea Turtle
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Join Date: Mar 2005
Server: Permafrost
Posts: 33
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Thanks a bunch! I really appreciate that fast response on my request. =^_^=
__________________
Sinbad
Don't sweat the small stuff;
Life's too short!
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01-31-2007, 11:38 AM
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A Brown Bear
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Join Date: Dec 2006
Server: Antonia Bayle
Posts: 8
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i can't get anything other than the standard XP bar!
OK, feel free to mock my stupidity but I cannot seem to get this to work.
I'm using EQ2MAP so I _think_ all I need to do is put the eq2ui_mainhud_experience.xml file in my C:\EverQuest II\ui\EQ2MAP directory but I still get the standard bar.
I've tried replacing the version in C:\EverQuest II\ui\Default with this one, I've put it in various places but I always end up with the standard XP bar
So, who's going to point out my stupid mistake?!
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01-31-2007, 02:31 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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My "EQ2Map" folder is inside my "customui" folder...my directory structure looks like this:
/EverQuest II
...../UI
........../customui
.............../eq2map
........../Default
The "Default" folder is where my default UI pieces are...this folder is checked by the EQ2 client each time it launches, and any non-default files will be overwritten.
The "customui" folder is where my custom UI pieces are...the client doesn't check this folder, and if a file exists here with the same name as a file in the "Default" folder, the client uses this file instead, overriding the default file.
In my EQ2Map settings, I have my custom UI folder set as "customui," not "EQ2Map." Once your "customui" folder exists, the EQ2Map updater will detect it and list it as an option in the "UI Directory" drop-down menu.
Make sure you change the contents of your "eq2.ini" file to reflect your new custom UI folder, rather than just the EQ2Map folder. (You can drag the EQ2Map folder into your new custom UI folder, so you don't have to re-download all the map files.)
Hope this helps!
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02-01-2007, 03:01 AM
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A Brown Bear
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Join Date: Dec 2006
Server: Antonia Bayle
Posts: 8
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I have that setup, but with confusing directory names! The 'customui' directory is actually called EQ2MAP as well:
/EverQuest II
............./UI
................/Default
................/EQ2MAP
......................./eq2map
And my EQ2.INI file is:
cl_ui_skinname EQ2MAP
cl_ui_subdir UI/
I've tried the XML file in UI, UI/EQ2MAP and UI/EQ2MAP/eq2map!!
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02-01-2007, 07:29 AM
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A Brown Bear
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Join Date: Dec 2006
Server: Antonia Bayle
Posts: 8
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So, I decided to create a new customui directory and point to it in eq2.ini, copied all the files across and still no luck.
Quote:
The "Default" folder is where my default UI pieces are...this folder is checked by the EQ2 client each time it launches, and any non-default files will be overwritten.
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Hmmm. It would appear ( extreme incompetence alert) that I extracted your XML file into the Default directory, started EQ2, found it didn't work and then copied the file into my EQ2MAP directory (and subsequently various other places).
So, the reason I don't see the mod is....... because your XML was overwritten with the default XP bar XML
Just re-extracted your code and its brilliant
Note to self - write 100 lines: I must not bother developers of excellent mods with questions when I'm an idoit who overwrote their code with the default version.
Users eh!
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02-01-2007, 10:30 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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LOL I'm glad you got it working!
I'm even more glad that you like it. I'm actually hoping to post a new version today, since I've tweaked it a bit since the last release. Stay tuned!
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02-02-2007, 09:50 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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I'm expanding this thread to encompass all of my UI mods. There is more information on each mod's download page, as well as in the original post.
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02-02-2007, 11:25 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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02-17-2007, 07:23 AM
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A Young Mystail Rat
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Join Date: Mar 2006
Server: Antonia Bayle
Posts: 5
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Request
I really like your Exp mod one thing I would like to see is on the left side of the guild bar. Instead of the guild level I woulod like to see the number of members online. I tried Uberfuzzy's exp but you can't see all of them at once unlike your's but did like the number of players online part. Thanks Rizick
Last edited by Rizick : 02-17-2007 at 07:25 AM.
Reason: Misstype
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02-17-2007, 11:18 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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==========================================================
New UI mod released:
Seagoat's Knowledge
==========================================================
Rizick: This is a fairly easy tweak! Open up EQ2UI_MainHUD_Experience.XML in a text editor like Notepad. Use the "Find" feature to locate this text:
Code:
/GameData.Guild.Level
...then replace it with this:
Code:
/GameData.Guild.Online
This will display the number of guild members online instead of the guild level. If you decide you want the guild level back and the members online moved somewhere else, just let me know and I can get some code worked up for you.
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02-17-2007, 01:20 PM
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A Young Mystail Rat
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Join Date: Mar 2006
Server: Antonia Bayle
Posts: 5
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Thank you...
Thank you for your fast responce. Very easy fix and worked like a charm. Thank you again. Rizick
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02-19-2007, 12:42 PM
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A Grassland Beetle
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Join Date: Sep 2006
Posts: 64
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wow, cool, i came here to post a ty for the simpled knowledge book,
and i see my name! /blush
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03-01-2007, 01:22 AM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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The "Seagoat's Bags" mod is not yet GU32 compatible. I hope to have a new version uploaded tomorrow...stay tuned!
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03-01-2007, 05:16 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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A new version of Seagoat's Bags is now available. I basically redid the mod from scratch, which took care of a lot of the issues I was having fixing the old version. It was being difficult.
It's now fully GU32 compatible, but should anyone have any issues with it, please let me know!
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04-07-2007, 09:15 PM
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A Griffon
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Join Date: May 2005
Server: Crushbone
Posts: 298
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Seagoat's Lotto
Seagoat's Lotto has been released! It's a much-condensed version of the default lotto window with nearly all of the dead space and some of the unnecessary elements removed.
As with all of my mods, the ZIP includes an info file and an image of the mod's appearance in-game.
If you use and enjoy any of my mods, please add them to your favorites or rate them. I <3 statistics!
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