Quote:
Originally Posted by gm9
A specific example that is causing much trouble is subclass detection. This uses /GameData.Self.SubClass, which as far as I know does not contain a visibility component, and using OnShow of the window that contains it does not work, because OnShow fires before /GameData.Self.SubClass contains a value.
Of course this specific case could be solved if we had a /GameData.Self.SubClassEnglish.
This in addition to your other changes today is christmas come early for us!
PS: Did you ever discuss the ProgressBar empty event issue in ::render() with Zoltaroth? He said we wanted to talk to you about how to fix it but didn't get back to me yet.
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As you know, we normally don't toggle the visibility component of UI data unless there's a specific reason that we'd want to hide a control. Hopefully now you'll be able to use the OnTextChanged event of a Text control to update something when the SubClass value gets populated.
I do have an email about the ProgressBar issue, I just haven't looked into it yet.