Quote:
Originally Posted by gm9
So /GameData.Target.Threat, despite the name and the description in the XML, does in fact also apply to the implied target, whichever is the mob? Hmm, guess I'll have to redesign that again then...
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Yeah, I noticed that when I was testing it on my necro.
Thanks for the response, Rothgar. Honestly, I never considered for a moment that someone might not want to know what their threat is, though I certainly wanted that window out of the way. Well, soloing it's not useful, but the intergrated variant, to me, doesn't detract from anything either. The problem of the threat being related to a friend's name when using implied targeting didn't seem a problem to me, though. It just seems obvious to me that the threat would apply to the mob.
Now I'm wondering if I should give a target window variant without the threat meter imbedded...