Quote:
Originally Posted by Mystara0001
Is there a work around for this, or at this point is is just something the client does?
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With a little playing around it's possible to use Census to pull the correct spell ID for an ability out of the database without having to get creative in-game. But I don't think there's a problem with spell IDs. The number you're getting suggests client magic, but there's no rhyme or reason to the abilities affected. Were the ones broken in the target tagging window the same ones broken in the target window? If not, it'd suggest the target tagging window itself has magic and the target window may just be a victim of some other element overlaying part of your new hotbar (you can use the UI builder to check for invisible elements on top and track down what they are, that window is
crowded).