I will figure out when I swing., this will tell me how many combat arts i can fit in without interfering with my swing.
And yes, I only want the 3 numbers.. I care about nothing else.
Trust me, once explained, this will be a big improvement for A LOT of Melee dps.. ESP rouges and preds.
Also, I don't know how 'flushed out' math is inside the interface, the formulas may be a little more complex than displayed.
for example
Primary_Delay = 4
Custom_Variable_1 = .5
Custom_Variable_2 = .5
Spell_Cast_Percent = 33
Spell_Recovery_Percent = 33
Primary_Delay / ((( Custom_Variable_1 - (Custom_Variable_1 * Spell_Cast_Percent * 0.01))) + (( Custom_Variable_2 - (Custom_Variable_2 * Spell_Recovery_Percent * 0.01))))
4 / (((0.5-(0.5*33*0.01))) + ((0.5-(0.5*33*0.01))))
Which Equals 5.97
Which means I can get 6 combat arts off and will only delay my auto attack fireing by .03 seconds
Now the problem that I have is that my Primary_Delay, Spell_Cast_Percent and Spell_Recovery_Percent all fluxuate during raid. Espcially hasted weapon delay.
For example, if i just increase my haste (therefore decreasing my auto attack delay) then change my Primary_Delay = 2.6 seconds
2.6 / (((0.5-(0.5*33*0.01))) + ((0.5-(0.5*33*0.01))))
Which Equals 3.88 seconds
What if a monk Joins the raid and changes my Spell_Cast_Precent a little bit...
You can see where I'm going with this. It is very difficult to figure all of this out on the fly.
Last edited by Jida : 06-27-2008 at 09:59 AM.
Reason: Fixed reasoning
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