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Unread 08-12-2012, 07:16 PM
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Drumstix42 Drumstix42 is offline
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I think your best bet is to use the dynamic data in a few text fields such as:
/GameData.Group.Group_1.Effect1

Using Effect1 through Effect 5 for each.

You could use a OnTextChanged event and check if the value is greater than zero, to adjust the opacity for each detrimental icon.
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