View Single Post
  #48  
Unread 07-25-2012, 05:08 PM
primamezzo's Avatar
primamezzo primamezzo is offline
A Berserk Golem
 
Join Date: Oct 2005
Posts: 56
Default

Most healers rely on the large stand-alone cast bar. It is suddenly showing both target and implied target casting on the same cast bar and the mob cast is being overwritten by the tank cast. It's just horrible to deal with. I don't know if it needs to be separated on sony's end or the UI end. It needs fixing asap.

Quote:
Anastasie wrote:

/show_window Custom.TargetCasting



This is the command to see a large (sizable) casting window that is completely separate from the mob target window. This is what is completely broken after the update yesterday.
Quote:
Terrogaunt wrote:
Failed to create it, meaning it doesn't exist on the stock UI. This is part of profit, right?

Open the file _ProfitUI_TargetCasting.xml and look for things like this:

DynamicData="/GameData.Target.Casting" DynamicDataFilter="0001" Location="0,-6"

DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="0001" Location="0,-6"

Progressbar AbsorbsInput="false" Color="#00FF00" DynamicData="/GameData.Target.Casting" DynamicDataFilter="FFFB" Location="4,13" Name="Progress"

Progressbar AbsorbsInput="false" Color="#00FF00" DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="FFFB" Location="4,13"



These locations are exactly the same, so they're stacking. Try editing the values to not be the same. That should fix your problem.

Last edited by primamezzo : 07-25-2012 at 05:17 PM.
Reply With Quote