I d/led the trial on the Isle to make a proof of concept that traps all adventure experience gains (from mobs, quests, discoverys, etc?) and reports it above the bar.
The progress values aren't any more accurate (one decimal)
There are problems with this "PRE-BETA"..
When you log in it will report 0.000 current exp. Fixable just display it the old way. Another problem is you can't switch to the other expierence types through context buttons.. Is fixable: A button toggle would be need to be added.
I don't think kills before level up can really be achieved doing it this way because it can't track encounters. Expierience per encounters would need to be tracked then divided by the number of mobs.. I think, as it is now, you gain an encounter bonus when you kill the last mob so it's hard to track.
NOTE: This is not meant to be used on a regular basis.. It is just a rough draft to show a technique to trap experience gains.
Have Fun