Smallest available unit on the text values for XP Dynamic Data is 10ths of a percent.
I seam to recall someone doing a test on the progress bars that revealed them to be much more acurate. If so, you might be able to grab a more acurate number from the progress amount. If so, you could prbly build a calc window with 3 buttons:
A) grabs the pre-kill XP percent from the prog bar
B) grabs the post-kill XP percent from the prog bar
C) Calculates
Kill value = B - C
Kills to lvl = (100 - B)/(B - C)
Kills for entire lvl = 100/(B-C)
Could maybe include a text box for entering how far into lvl your vitality goes (vit percentage is useless for these calcs) and spit out another Kills to lvl number with partial vit factored in.
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