Quote:
Originally Posted by Quib
Hehe, I believe form is as important as function, so we've got some ideological differences here. Other than a 1 pixel gap between the default map window's titlebar and the rest of the window, I didn't see anything half-finished about it. I agree that buttons don't hurt a window, I just feel keeping proportions the same is important.
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The whole map system (And UI for that matter)is half implemented.. The fog and encrtypting of maps is a good Idea (If you're gonna do maps for every zone in the game).. The fog is good because it covers their icons.. They could have had very detailed maps with icons to everything (because you can't see them till you find them), and eliminated the need for mapsites.. The map window that ships with the game could have been left out completely and I wouldn't of missed it.. The way it is now (without eqmap) I have to switch in and out of game and look at the various map sites to find what I'm looking for.. Even for zones where maps exist in game..
That's what I meant by the 1/2 finished comment..