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Originally Posted by lordebon
I hear ya there. Even on max textures, there's the occasional thing that looks somewhat blurry, which can really kill the look when it happens. Will be nice if most of those things were shader-based.
Of course, the change in texture res alone is kind of amazing. I think "medium" textures are kind of the minimum to where the world doesn't look like gumby, although there is still a huge improvement to high. The transition from high to i highest isn't as big, although it's still noticeable.
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I barely notice the difference. But I'll turn on Anisotropic to 16x.