Quote:
Originally Posted by gm9
If it helps, here's the eq2ui_custom.xml from upcoming ProfitUI 4.3:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>eq2ui_mainhud_poifinder.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
Note the little hack with the two root nodes. It allows you to add more modules than just the eq2ui_custom.xml (don't "fix" this Rothgar ), in my case I add a second module which contains my styles. And the POIfinder include probably doesn't work, it's just copy'n'paste work for now.
Take it easy drago, correcting Landiin's spelling seems to be taking it's toll on you...
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Lol....Landiin...poor Landiin....
I thought that that's how it would be. So yours would look something like this in the eq2ui_custom.xml (w/o the "fix"):
<include>_ProfitUI_.xml</include>
and then under _ProfitUI_.xml module there will be the rest of the files?