Quote:
Originally Posted by adorya
From the officials forums :
http://eqiiforums.station.sony.com/e...essage.id=2272
and
http://eqiiforums.station.sony.com/e...ge.id=2&page=6
Someone found a way to create virtual hotbutton with /alias, and someone found parameters for /inventory and such. After several research try & error, I found also something that look promising in terme of switch item / use item:
/inventory unequip # will remove an item from his slot inventory (numbers I have found are 18 19 for activatable item, 11 for earring, but you can see what number they are by putting a slot in a hotbar, then save the hotbar setting to a file using /savehotkeys directory/filename.dat then edit the file -you can find also the hash code for the spell too)
/use_equipped # activate an item, the slot are the same from above (with 1 is the secondary)
/inventory equip # this one is a bit more tricky because from 1 to 200 the slot are randomly given from bank slot to inventory, and once one number used in a line command it doesnt work anymore for some reason.
/inventory move # # move item hash name to slot
Now the only problem is to find the hash code of the name (link hash code from log didnt work) and a /pause command, it would create a good hotbutton for swapping waypon
There is also some new commands, but I didnt retrieve the complete list yet
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If you look in UI builder at the Inventory Window, all the slots are numbered EqSlot#. The list:
0=Primary
1=Secondary
2=Head
3=Chest
4=Shoulders
5=Forearms
6=Hands
7=Legs
8=Feet
9=Left Ring
10=Right Ring
11=Earring
12=Neck
13=Left Wrist
14=Right Wrist
15=Range
16=Ammo
17=Waist
18=Activate (left)
19=Activate (right)
Inventory Slots Go from left to right, 0-5
InvSlot6=Overflow
Im pretty sure the Equpments Slots are consistant, not too sure about the inventory slot