Quote:
Originally Posted by gm9
Added the following feature request to my first post: - Could we get non-localized DynamicData objects please? I use subclass detection for a number of windows and the translation it needs to do internally is taking it's toll an performance (in particular since I need to repeat it all the time due to dynamic data taking too long to initialize for people with slow computers). At least non-localized adventure and crafting subclasses would be very helpful.
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I think you will have better luck producing a mod for each language that has subclass detection then SOE providing the same data multiple times.
But as the saying goes; It never hurts to ask