I haven't looked at the changes on test yet, but I can assure you I will avoid unnecessary layout changes if possible.
The whole goal of the Fetish UI is to improve functionality above all else. This is a fundamentally different goal than the default UI, which places a higher premium on visual aesthetics and is therefore willing to sacrifice some of the function for form. Similarly, the default UI may be required to promote (at a high level) SOE services that aren't central to regular game play. I have no such requirement and will always try to make non-essential UI optional/hideable.
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