patent pending - lol. Good work getting the newly added loc waypoint dealy in there.
heres a wrap up of stuff so far
How to insert your own maps
internal zone name:
log off in a zone. Check Cache\ioplans for last edited file.
Goto vpk folder and find closest named file. That is the internal zone name.
this goes in as an imagestyle's name under
MainHUD.Map.MapStyles
so you would have MainHUD.Map.MapStyles.internalzonename
then put an ImageFrame named ImageFrame inside that ImageStyle name internalzonename.
Enter object properties for ImageFrame
source: DDS of map(blank for multi floored maps) and
sourcerect: 0,0,436,506 (must be that exact value)
Enter zonerect property for the ImageStyle...
zonerect:
-W,N,-E,S (NOTE: Negate the W and E coords.)
to find coords, go in game to NSEW extremities and write them down! Add/negate to get coords
as close as possible. If coords are too far off, cursor will not show at all (most likely
there, just so far out of site)
this goes in as a property for MainHUD.Map.MapStyles.internalzonename
map:
Get a map and convert it to DDS format. ***The actual map area needs to start at 0,0 and end
at 436,506 or it will get cut off!*** The image itself should be 512x512.
icons:
copy paste a different zone's icons page. Icon page can be found at
MainHUD.Map.MapPage.Icons
Rename icons page to your maps internal zone name. Drop in the icons, move em around, add
tooltips.
for multi leveled zones:
make the default map all black (causes transparency). Put the maps inside the icons page,
separated by more pages. Put buttons to hide current map/icons folder, and show next floor's
map/icons folder. Do this with an OnPress property. All within the icons page.
OnPress example use for this button:
Onpress:Visible=false Parent.QM_SelectMap_Stormhold2.Visible=true
Parent.QM_Map_Stormhold1.Visible=true Parent.QM_Map_Stormhold2.Visible=false
_____________________________________________________
my next goal is to put in the locs in the tooltips so you can type em in....mebbe make an Onpress so it auto-makes the path.
Last edited by tonyis3l33t : 01-07-2005 at 06:31 AM.
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