Couple questions/ideas.
Q:
Does the UI keep window graphics in memory even if it's not being displayed? Like if you had 2 map windows- ex: main map window with normal maps, and another that you could popup with extra info or zoomed in - both could display at the same time but not done. Would it just load everything that has a chance to be used?
i:
Probably not possible, but if OnPress could somehow stretch the size or something to essentially "zoom" the map that would be cool. A zoom button.
As a user I'd personally like to have 2 different versions of the custom map window. One with town and noob zones only, and another with town and outdoor+dungeons. OR maybe go by tier... that might be the best for me as a user even.
Tier1 - town + noob
Tier2 - Ant/com-proper dungeons
Tier3 - EL?, +, +, etc; anyhow you get the idea lol
Idea here is maps mostly useful in unfamiliar territory - new xp or quest areas for your tier & saving on memory this way possibly on this already memory hog game lol.
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Howto: Install an Interface
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Euda
Long retired enchanter of Luclin .
Last edited by Euda : 01-07-2005 at 02:44 AM.
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