Quote:
Originally Posted by gm9
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Not sure I understand your surprise correctly but the part of the map window calling up the correct map styles is in code, based on the mapstyle name which must be identical to the internal zone name used by the client.
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That's sort of why I'm confused. The internal name is "exp06_dun_thehole_raid" but the ImageStyles are named "exp06_dun_thehole_raid_0" to "exp06_dun_thehole_raid_4".
I expected that I would need to find the original "exp06_dun_thehole" definition, make a copy of it for the raid zone and make sure it referenced the five new ImageStyles.
But apparently it's more hidden and automatic than that. If the game just automatically searches for numbered definitions that match a prefix, that's fine... it just seems too automatic.