Quote:
Originally Posted by Zonx
Could maybe include a text box for entering how far into lvl your vitality goes (vit percentage is useless for these calcs) and spit out another Kills to lvl number with partial vit factored in.
|
I think you could have it grab the FloatValue of Experience.AdventureXP.UpperMarker and calculate it from that.
__________________
If it ain't broke, it needs more features!
|