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Unread 07-25-2005, 11:58 PM
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DBurgdorf DBurgdorf is offline
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Join Date: Apr 2005
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Quote:
Originally Posted by Lenefir
I realize I may be alone on this, but on the tradeskill mod.... Would it be possible to tie the STOP button to escape or something....
On this point, I'm afraid the answer is "no." This is one of the specific things about the window which is set up *exactly* the way I want it. When I do bulk tradeskilling, I have my left hand positioned to hit the hotkeys for the reactive arts I use on each tick, and my right hand on the "enter" key to stop/start the combines. And I don't want to have to move my hands from those positions at all until carpel tunnel starts to set in. :P

If you don't want the "enter" key to activate the "stop" button, though, it's actually pretty simple to adjust for yourself. Load the tradeskill window XML file into your favorite text editor, and search for ">stop<" to find the line that defines the "stop" button. In that line, just remove the attribute that says:

IsDefaultButton="true"

And then the "enter" key will no longer stop your combines.

-- Darryl
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