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Unread 04-09-2018, 06:05 PM
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A Griffon
Yes this person is from Daybreak!
 
Join Date: Sep 2007
Posts: 1,488
Default [Live] Update Notes: Tuesday April 10, 2018

UI
  • Fixed an issue where the end element of the Channeler bar was not display correctly.

POPULATION / ZONE PROGRESSION
Plane of Disease: Virulent Insurrection [Raid]
  • Corrected an issue that caused Rankle to stop gaining increments of "Vile Build-up".
Torden, Bastion of Thunder: Storm Surge [Raid]
Emmerik Skyfury and Brynju Thunderclap:
  • Thresholds for executing their respective scripts have been spaced out in order to avoid both triggering at the same time and making the encounter more difficult than it should be.
  • Health of the bosses have been reduced.
  • Damage from “Surge: Rimefist” has been reduced and should grow at a slower rate. Mechanics/Failure conditions that raise this damage will still be applied.
  • “Thunderclap” should no longer punt players quite as hard.
Kuanbyr Hailstorm:
  • a Stormtalon crossbow will no longer be usable against Kuanbyr unless it will not miss due to cooldown.
  • Duration of Kuanbyr’s “Grapple” has been extended from 20 seconds to 30 seconds
  • Corrected an issue that caused a few of the spawned warning areas to not show up correctly.
Plane of Innovation: The Wasteyards [Raid]
Meldrath the Malignant:
  • Players possessing the “Hacked Clockwork” should no longer be assassinated by the Clockwork Assassins if they get near.
  • Dead players should no longer trigger the failure condition of “Deadly Pustules”.
  • Some abilities used by the “Hacked Clockwork” should now grant +hate positions.
Junkyard Mawg:
  • Dead players should no longer trigger the failure condition of “Deadly Pustules”.
Manaetic Behemoth:
  • Corrected an issue that caused “Unwashed Non-metallic Boots” to count as metallic…
Solusek Ro's Tower: Citadel of the Sun [Raid]
  • Flame Spark creatures should no longer respawn.
  • Flame Spark creatures should now have a chance to drop base population loot drops.
Rizlona:
  • “Manipulate Gold” spell has been reworded to be more specific.
  • Golden Minotaurs should only randomize the first class that can harm them. After that, it should use a set rotation.
Guardian and Protector of Dresolik:
  • Added protections to prevent the bosses from becoming stuck unkillable if one boss was killed in a specific way that could avoid the death mechanic.
Brackish Vaults: Realm of the Triumvirate [Raid]
Dyronis, Harbinger of E'ci:
  • Damage of “Surge: Temperature Spike” has been reduced and should grow at a slower rate. Mechanics/Failure conditions that raise this damage will still be applied.
  • Using emotes within the zone should no longer trigger things to happen unless the boss they are used for are currently active.
Eurold, Harbinger of Povar:
  • Corrected an issue that would cause the adds in the encounter from going immune to certain classes.
Emerald Halls
  • The Farstride Unicorn should no longer be able to be respawned.
Planes of Prophecy Heroic Zones
  • Many heroic bosses have had their abilities that target or check for fighters standardized.
Plane of Innovation: Masks of the Marvelous [Heroic]
  • Gearclaw the Collector: Damage granted from the “Energized” buff should no longer grow quite as fast.
Wailing Caves
  • The door to Lord Ree should no longer end up locked longer than Lord Ree's spawn time.
Solusek Ro's Tower: Monolith of Fire [Heroic]
  • The range of spells and combat art during the encounters with Jiva and Solusek Ro/Avatar of the Sun have been tripled.

ITEMS
  • Large Decorative Planter - Item can be scaled much smaller now.
  • Tropical Island Beach Bar Stools may now be properly unpacked.
  • The EoF weapon "Element's Call" is now usable by all classes.

QUESTS
  • A tentative fix was added to Casualties of the War of the Fay (Raincaller Heritage Quest), which should ensure Huntmaster Viswin spawns more reliably.
  • Darkness Ascending: Tear in the Drakelands - Quest no longer offers retired item as a reward.
  • Pains of Herding - The Skystrider Herd in Moors of Ykesha are now viewable if the quest is active, for every repetition.

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