Regarding #2 above - my only concern with a HUD based UI is the amount of screen real estate it would use up - one of my major grievances with the EQ2 interface from the beginning has been the absence of a EQ1 style "viewport" command - I would love to see the ability to keep UI elements from covering up any of the game world during play.
I realize this is not a small thing, but I think it would help the "immersion factor" immensely.
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