Quote:
Originally Posted by Landiin
By OnLoaded do you mean the widget would fire that event when it received the DD that was assigned to it? If so that would work just as good.
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No, I meant it would fire when the UI was done loading. I assumed that's what you were talking about.
Dynamic data gets set at a bunch of different times. Sometimes the code initializes it to an empty string before the game server sets the value to something else. There's not a single process that sets all dynamic data.