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Unread 04-19-2011, 12:41 PM
ObsidianDragon ObsidianDragon is offline
A Berserk Golem
 
Join Date: Aug 2005
Server: Oasis
Posts: 57
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Unfortunately the effects and detrimentals windows don't make their data visible to the UI, only the maintained window does.

Per character filtered maintained windows are certainly a nice idea, but definitely beyond my meager modding abilities, so I'm making do with the hotbar one for now.

I've looked at Profit's subclass detector code, and while I can understand what it does in a general sense, there's no way I'd be able to replicate the functionality on a new interface.
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