Unfortunately the effects and detrimentals windows don't make their data visible to the UI, only the maintained window does.
Per character filtered maintained windows are certainly a nice idea, but definitely beyond my meager modding abilities, so I'm making do with the hotbar one for now.
I've looked at Profit's subclass detector code, and while I can understand what it does in a general sense, there's no way I'd be able to replicate the functionality on a new interface.
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