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Unread 12-08-2008, 01:18 PM
SOE-Rothgar SOE-Rothgar is offline
A Griffon
Yes this person is from Daybreak!
 
Join Date: Aug 2007
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Quote:
Originally Posted by gm9 View Post
A specific example that is causing much trouble is subclass detection. This uses /GameData.Self.SubClass, which as far as I know does not contain a visibility component, and using OnShow of the window that contains it does not work, because OnShow fires before /GameData.Self.SubClass contains a value.

Of course this specific case could be solved if we had a /GameData.Self.SubClassEnglish.


This in addition to your other changes today is christmas come early for us!

PS: Did you ever discuss the ProgressBar empty event issue in ::render() with Zoltaroth? He said we wanted to talk to you about how to fix it but didn't get back to me yet.
As you know, we normally don't toggle the visibility component of UI data unless there's a specific reason that we'd want to hide a control. Hopefully now you'll be able to use the OnTextChanged event of a Text control to update something when the SubClass value gets populated.

I do have an email about the ProgressBar issue, I just haven't looked into it yet.
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