View Single Post
  #8  
Unread 06-27-2008, 09:14 AM
Jida Jida is offline
A Berserk Golem
 
Join Date: Mar 2006
Server: Unrest
Posts: 58
Default

I will figure out when I swing., this will tell me how many combat arts i can fit in without interfering with my swing.

And yes, I only want the 3 numbers.. I care about nothing else.

Trust me, once explained, this will be a big improvement for A LOT of Melee dps.. ESP rouges and preds.

Also, I don't know how 'flushed out' math is inside the interface, the formulas may be a little more complex than displayed.

for example

Primary_Delay = 4
Custom_Variable_1 = .5
Custom_Variable_2 = .5
Spell_Cast_Percent = 33
Spell_Recovery_Percent = 33


Primary_Delay / ((( Custom_Variable_1 - (Custom_Variable_1 * Spell_Cast_Percent * 0.01))) + (( Custom_Variable_2 - (Custom_Variable_2 * Spell_Recovery_Percent * 0.01))))

4 / (((0.5-(0.5*33*0.01))) + ((0.5-(0.5*33*0.01))))

Which Equals 5.97

Which means I can get 6 combat arts off and will only delay my auto attack fireing by .03 seconds

Now the problem that I have is that my Primary_Delay, Spell_Cast_Percent and Spell_Recovery_Percent all fluxuate during raid. Espcially hasted weapon delay.

For example, if i just increase my haste (therefore decreasing my auto attack delay) then change my Primary_Delay = 2.6 seconds

2.6 / (((0.5-(0.5*33*0.01))) + ((0.5-(0.5*33*0.01))))

Which Equals 3.88 seconds

What if a monk Joins the raid and changes my Spell_Cast_Precent a little bit...

You can see where I'm going with this. It is very difficult to figure all of this out on the fly.

Last edited by Jida : 06-27-2008 at 09:59 AM. Reason: Fixed reasoning