View Single Post
  #4  
Unread 12-18-2008, 10:36 PM
dragowulf's Avatar
dragowulf dragowulf is offline
A man among men
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 934
Send a message via AIM to dragowulf Send a message via MSN to dragowulf
Default

Quote:
Originally Posted by SOE-Rothgar View Post
I agree, it sounds like a lot of fun and a chance for us to do some really cool things together. The biggest hurdle will be soliciting feedback from people but not end up with the "too many cooks in the kitchen" syndrome. You also don't want to make the project take 10x as long to complete by putting every issue up to a vote.

In order for it to work well, I think there needs to be a small group of people that actually do the work and make the final decisions, but involve the entire community via screenshots and forum posts throughout the process. This way if the community has an idea or sees something they don't like, we can talk about resolutions during development.
So involve the whole community, but only a group will determine the final decision based on logic/reasoning. Sounds reasonable.

Quote:
Originally Posted by SOE-Rothgar View Post
The biggest thing I ask from the project is that everything we do from top to bottom is professional looking and doesn't cut any corners in quality. There are a lot of niche custom interfaces out there that look cool and will be popular to a part of the player base. But I'd really like to do something that's traditional looking that will have a wide appeal to the most people.
Aye quality is important. If it's done right the first time, you don't have to go back and edit it several times. For me when editing UIs, it has to be perfect on each side with the same amount of pixel deadspace otherwise it bugs me.

Quote:
Originally Posted by SOE-Rothgar View Post
I really love the idea of doing something of this caliber with the talent that you guys have. It certainly would not be meant as a replacement for the UI's that you guys are already working on. A good example of functionality is the click-to-cure feature that has become a part of several UI's. I think this is a really awesome idea and a great testiment to your ingenuity, but I'm not sure if its something you'd want to include to the mass player-base. I guess the first step is to determine what the goal of the project is. Are we creating a replacement for the Default UI that should be easy to learn for new players? If so, advanced features like those should probably be left out. However, if we think that what the game needs is a Default-style interface, but one that caters to the more advanced players, then maybe those are the type of features we should include.

There are lots of things to talk about obviously. I guess the first step is find out who is interested in doing this and put together a team. Then we can hammer out the details over chat. =)
I'm not exactly sure. What does everyone else think?
__________________
May Jesus Have Mercy On Us
Reply With Quote