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Unread 12-24-2011, 10:47 PM
lordebon lordebon is offline
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Quote:
Originally Posted by Joscelin V. View Post
Is it just a matter of tweaking the heightmin and heightmax values to have the transition happen in a specific area? If so, then I'll play with the values
In this case yes, since it's a simple stacked map. Basically, find where you want to transition in game, take a /loc and use that value for the heightmin of the upper floor / heightmax of the lower. For more complex maps where you have multiple on the same z-range (eg, a submap for a cave system) it gets more hectic (SS croc caves are quite complex).
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