Quote:
This is the design philosophy (and, hopefully, result) of the changes I've made.
- Non-EQ2MAP team members should not have to touch the EQ2MAP folder, only eq2ui_mainhud_map.xml.
- EQ2MAP team members should not have to alter eq2ui_mainhud_map.xml to add new maps. Only radical new functionality additions should require altering this file.
|
Unfortunately we differ on the basic philosophy, where I wanted end users making changes to the eq2map folder (throwing mods in and such) but only critical updates would require eq2ui_mainhud_map.xml be updated (adding new maps would be a critical update for example).
I'll explain some of my goals tomorrow, most of what you moved in and out were things I was particularly not doing, but I'll sleep on it, look it over and give a coherant reply (I just woke up in the middle of the night and am already asleep again).
Quib